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Agility

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Agility is a stat in Xenoblade Chronicles, for all characters and enemies. This stat affects physical accuracy and evasion. From highest to lowest base agility, these are the playable characters: Dunban, Fiora, Riki, Shulk, Reyn, Sharla, and Melia.

Determining Hit and Evade Rates

Under normal conditions, the hit rate of a playable character can be calculated by the following equation:

Character's Hit Rate (%) = Character's Agility - Enemy's Agility + 100% + Night Vision % (if applicable) + Serene Heart (if applicable. 50% or 75%; Dunban only) + Riki's 50% back attack hit rate bonus (if applicable)

The character's agility can be found on the stats window. Some characters may have agility bonuses expressed in percentages, simply multiply the character's initial agility by the total percentage to get the new agility. Similarly, when the agility down debuff is applied to an enemy or character, multiply the agility by (100% - agility down debuff %) to get the new agility (until debuff wears off). When dealing with an enemy that is at least 3 levels stronger, the hit rate penalty must be applied. Simply subtract the appropriate parameter from the above equation. The hit rate penalty can be found in the level section.

Similarly, under normal conditions, the evade rate of a character can be calculated by the following equation:

Character's Evade Rate (%) = Character's Agility - Enemy's Agility

If the character's evade rate is negative, the evade rate will be 0%. The maximum evade rate is 95% for both characters and enemies. When dealing with an enemy that is at least 3 levels stronger, the evade rate penalty must be applied. Simply subtract the appropriate parameter from the above equation. The evade rate penalty can be found in the level section. It may require high agility and Night Vision gems to fight high level monsters, lest the party's attacks miss.

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