Fandom

Xenoblade Wiki

Auto Attack

11,746pages on
this wiki
Add New Page
Comments0 Share
For For the auto-attack battle mechanic in Xenoblade Chronicles X, see Auto Attack (X).


Dolphin.exe DX9 20131022 162405

An enemy fought by Auto Attacks without using Arts

Auto Attack is a battle mechanic in Xenoblade Chronicles. During a battle, a character will automatically perform an auto-attack with his or her Weapon if he or she is within range. Sharla can perform an auto-attack at range with her ether rifle. All other characters will need to be in melee range to perform an auto-attack.

It is not possible for a player-controlled character to stop auto-attacking if the character is within range and is involved in combat. For a character controlled by the player to stop auto-attacking, one will need to move out of range, use an Art, or be in the process of helping a Toppled, Dazed, or Sleeping character.

Note that auto-attacks will not occur if the character is swimming. Characters that are swimming also cannot use their Battle Arts.

For Shulk, Reyn, Fiora, Dunban, and Riki, performing an auto-attack will fill the gauge for their Talent Art.

The range of damage dealt through auto-attacks can be seen under the Auto-Attack Damage under the Change Equipment screen. Auto-attacks are considered Physical Attacks.

Different weapons will have different auto-attack ranges.

The rate of auto-attacking can be improved by slotting a Haste gem and/or a Double Attack gem.

There are various gems that add various bonuses to a character's auto-attack. Please reference the Gem page for the various types.

Some arts affect auto-attacks such as Sharla's Drive Boost, Reyn's Berserker, Dunban's Spirit Breath, and Fiora's Speed Shift.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.