Poppiswap is a mechanic in Xenoblade Chronicles 2. As artificial Blades, Poppi α, Poppi QT, and Poppi QTπ have their own unique Blade mechanics and a particular customization. Players can use items earned through the Tiger! Tiger! minigame to upgrade and customize each artificial Blade's elements, roles and skills. The player can also use Ether Crystals earned by playing Tiger! Tiger! to create parts for Poppi and upgrade her Ether Furnace, unlocking more equipment slots and allowing for more powerful items to be equipped on her.
Poppi Parts[]
Poppiswap parts act as a replacement to equipment and abilities normally accessible to other Blades, which Poppi cannot use due to being an Artificial Blade. Each one has a cost to the energy consumption of her Ether Furnace, whose capacity can be upgraded with Ether Crystals. Poppi α and Poppi QT are compatible with only certain parts, however Poppi QTπ can equip any part in the game.
Elemental Cores and Role CPU modules allow the player to change the element and role of the Poppi forms, respectively. Arts Cards change Poppi's available Blade Arts, while Specials Enhancing RAM determines the effects of her three levels of Blade Specials. Skill RAM are equivalent to Aux Cores in functionality. Skill Upgrades are additional Skill RAM slots that can be unlocked with Ether Crystals.
Types of Poppi Parts[]
Energy Converter | Role CPU | Element Core | Arts Cards | Skill RAM | Specials Enhancing RAM | Skill Upgrade |
List of Poppi Parts[]
Icon | Name | Create / Crystallize | Energy Cons. | Role | Stat Mod. | Phys. Def. | Ether Def. | α | QT | TM |
---|---|---|---|---|---|---|---|---|---|---|
Ether Mod I | 200 / 100 | 50 | HLR | Ether 10% | 0 | 0 | ✓ | |||
Ether Mod II | 600 / 220 | 100 | HLR | Ether 10% | 5 | 0 | ✓ | |||
Ether Mod III | 1,200 / 380 | 150 | HLR | Ether 15% | 5 | 5 | ✓ | II | ||
Ether Mod IV | 2,000 / 580 | 200 | HLR | Ether 15% | 10 | 5 | ✓ | III | ||
Ether Mod V | 5,000 / 1,060 | 250 | HLR | Ether 20% | 10 | 10 | ✓ | V | ||
Master Ether Mod | ※ / 1,200 | 300 | HLR | Ether 25% | 15 | 15 | ✓ | ※ | ||
Evasion Mod I | 200 / 100 | 50 | TNK | Agility 10% | 20 | 15 | ✓ | ✓ | II | |
Evasion Mod II | 600 / 220 | 100 | TNK | Agility 10% | 20 | 20 | ✓ | ✓ | II | |
Evasion Mod III | 1,200 / 380 | 150 | TNK | Agility 15% | 25 | 20 | ✓ | ✓ | III | |
Evasion Mod IV | 2,000 / 580 | 200 | TNK | Agility 15% | 25 | 25 | ✓ | ✓ | IV | |
Evasion Mod V | 5,000 / 1,060 | 250 | TNK | Agility 20% | 25 | 30 | ✓ | ✓ | V | |
Master Evasion Mod | ※ / 1,200 | 300 | TNK | Agility 25% | 30 | 35 | ✓ | ✓ | ※ | |
Luck Mod I | 160 / 80 | 40 | HLR | Luck 20% | 10 | 10 | ✓ | |||
Luck Mod II | 480 / 176 | 80 | HLR | Luck 20% | 15 | 10 | ✓ | |||
Luck Mod III | 960 / 304 | 120 | HLR | Luck 25% | 15 | 10 | ✓ | III | ||
Luck Mod IV | 1,600 / 464 | 160 | HLR | Luck 25% | 15 | 15 | ✓ | IV | ||
Luck Mod V | 4,000 / 848 | 200 | HLR | Luck 30% | 15 | 15 | ✓ | V | ||
Master Luck Mod | ※ / 1,200 | 300 | HLR | Luck 40% | 20 | 20 | ✓ | ※ | ||
Muscle Mod I | 200 / 100 | 50 | ATK | Strength 10% | 0 | 0 | ✓ | II | ||
Muscle Mod II | 600 / 220 | 100 | ATK | Strength 10% | 5 | 0 | ✓ | II | ||
Muscle Mod III | 1,200 / 380 | 150 | ATK | Strength 15% | 5 | 5 | ✓ | III | ||
Muscle Mod IV | 2,000 / 580 | 200 | ATK | Strength 15% | 10 | 5 | ✓ | IV | ||
Muscle Mod V | 5,000 / 1,060 | 250 | ATK | Strength 20% | 10 | 10 | ✓ | V | ||
Master Muscle Mod | ※ / 1,200 | 300 | ATK | Strength 25% | 15 | 15 | ✓ | ※ | ||
Strike Mod I | 180 / 90 | 45 | ATK | Dexterity 10% | 10 | 10 | ✓ | II | ||
Strike Mod II | 540 / 198 | 90 | ATK | Dexterity 10% | 15 | 10 | ✓ | II | ||
Strike Mod III | 1,080 / 342 | 135 | ATK | Dexterity 15% | 15 | 10 | ✓ | III | ||
Strike Mod IV | 1,800 / 522 | 180 | ATK | Dexterity 15% | 15 | 15 | ✓ | IV | ||
Strike Mod V | 4,500 / 954 | 225 | ATK | Dexterity 20% | 15 | 15 | ✓ | V | ||
Master Strike Mod | ※ / 1,200 | 300 | ATK | Dexterity 25% | 20 | 20 | ✓ | ※ | ||
Tank Mod I | 200 / 100 | 50 | TNK | Max HP 15% | 25 | 20 | ✓ | ✓ | ||
Tank Mod II | 600 / 220 | 100 | TNK | Max HP 15% | 25 | 25 | ✓ | ✓ | ||
Tank Mod III | 1,200 / 380 | 150 | TNK | Max HP 20% | 30 | 25 | ✓ | ✓ | II | |
Tank Mod IV | 2,000 / 580 | 200 | TNK | Max HP 20% | 30 | 30 | ✓ | ✓ | III | |
Tank Mod V | 5,000 / 1,060 | 250 | TNK | Max HP 25% | 35 | 30 | ✓ | ✓ | V | |
Master Tank Mod | ※ / 1,200 | 300 | TNK | Max HP 30% | 40 | 35 | ✓ | ✓ | ※ |
Icon | Name | Create / Crystallize | Energy Cons. | Poppi's Element | α | QT | TM |
---|---|---|---|---|---|---|---|
Elemental Core: Dark | 9,000 / 900 | 100 | Dark | ✓ | IV | ||
Elemental Core: Earth | 5,000 / 800 | 50 | Earth | ✓ | ✓ | III | |
Elemental Core: Electric | 5,000 / 800 | 50 | Electric | ✓ | III | ||
Elemental Core: Fire | 5,000 / 800 | 50 | Fire | ✓ | III | ||
Elemental Core: Ice | 5,000 / 800 | 50 | Ice | ✓ | III | ||
Elemental Core: Light | ※ / 1,000 | 100 | Light | ※ | |||
Elemental Core: Water | 5,000 / 800 | 50 | Water | ✓ | III | ||
Elemental Core: Wind | 5,000 / 800 | 50 | Wind | ✓ | ✓ | III |
Icon | Name | Create / Crystallize | Energy Cons. | Effect | α | QT | TM |
---|---|---|---|---|---|---|---|
AC Accuracy Up I | 70 / 60 | 10 | Increases accuracy. | ✓ | ✓ | ||
AC Accuracy Up II | 250 / 140 | 20 | Increases accuracy. | ✓ | ✓ | ||
AC Accuracy Up III | 500 / 250 | 30 | Increases accuracy. | ✓ | ✓ | I | |
AC Accuracy Up IV | 1,000 / 410 | 40 | Increases accuracy. | ✓ | ✓ | II | |
AC Accuracy Up V | 2,500 / 750 | 50 | Increases accuracy. | ✓ | ✓ | V | |
AC Aggro Draw I | 88 / 75 | 10 | Draw aggro from enemies in battle. | ✓ | ✓ | I | |
AC Aggro Draw II | 313 / 175 | 20 | Draw aggro from enemies in battle. | ✓ | ✓ | I | |
AC Aggro Draw III | 625 / 313 | 30 | Draw aggro from enemies in battle. | ✓ | ✓ | II | |
AC Aggro Draw IV | 1,250 / 513 | 40 | Draw aggro from enemies in battle. | ✓ | ✓ | III | |
AC Aggro Draw V | 3,125 / 938 | 50 | Draw aggro from enemies in battle. | ✓ | ✓ | V | |
AC Arts Boost I | 70 / 60 | 10 | Boosts power of next Driver Art. | ✓ | ✓ | I | |
AC Arts Boost II | 250 / 140 | 20 | Boosts power of next Driver Art. | ✓ | ✓ | I | |
AC Arts Boost III | 500 / 250 | 30 | Boosts power of next Driver Art. | ✓ | ✓ | II | |
AC Arts Boost IV | 1,000 / 410 | 40 | Boosts power of next Driver Art. | ✓ | ✓ | III | |
AC Arts Boost V | 2,500 / 750 | 50 | Boosts power of next Driver Art. | ✓ | ✓ | V | |
AC Back Attack Up I | 53 / 45 | 8 | Increases backstab dmg; halves aggro. | ✓ | ✓ | II | |
AC Back Attack Up II | 188 / 105 | 15 | Increases backstab dmg; halves aggro. | ✓ | ✓ | II | |
AC Back Attack Up III | 375 / 188 | 23 | Increases backstab dmg; halves aggro. | ✓ | ✓ | III | |
AC Back Attack Up IV | 750 / 308 | 30 | Increases backstab dmg; halves aggro. | ✓ | ✓ | IV | |
AC Back Attack Up V | 1,875 / 563 | 38 | Increases backstab dmg; halves aggro. | ✓ | ✓ | V | |
AC Critical Up I | 53 / 45 | 8 | Increases critical hit rate. | ✓ | ✓ | II | |
AC Critical Up II | 188 / 105 | 15 | Increases critical hit rate. | ✓ | ✓ | II | |
AC Critical Up III | 375 / 188 | 23 | Increases critical hit rate. | ✓ | ✓ | III | |
AC Critical Up IV | 750 / 308 | 30 | Increases critical hit rate. | ✓ | ✓ | IV | |
AC Critical Up V | 1,875 / 563 | 38 | Increases critical hit rate. | ✓ | ✓ | V | |
AC Damage Absorb I | 105 / 90 | 15 | Erects a barrier that absorbs fixed dmg. | ✓ | I | ||
AC Damage Absorb II | 375 / 210 | 30 | Erects a barrier that absorbs fixed dmg. | ✓ | I | ||
AC Damage Absorb III | 750 / 375 | 45 | Erects a barrier that absorbs fixed dmg. | ✓ | II | ||
AC Damage Absorb IV | 1,500 / 615 | 60 | Erects a barrier that absorbs fixed dmg. | ✓ | III | ||
AC Damage Absorb V | 3,750 / 1,125 | 75 | Erects a barrier that absorbs fixed dmg. | ✓ | V | ||
AC Reaction Nullify I | 105 / 90 | 15 | Nullifies one reaction. | ✓ | ✓ | III | |
AC Reaction Nullify II | 375 / 210 | 30 | Nullifies one reaction. | ✓ | ✓ | III | |
AC Reaction Nullify III | 750 / 375 | 45 | Nullifies one reaction. | ✓ | ✓ | IV | |
AC Reaction Nullify IV | 1,500 / 615 | 60 | Nullifies one reaction. | ✓ | ✓ | IV | |
AC Reaction Nullify V | 3,750 / 1,125 | 75 | Nullifies one reaction. | ✓ | ✓ | V | |
AC Recharge Boost I | 88 / 75 | 13 | Boosts Arts recharge from auto-attack. | ✓ | III | ||
AC Recharge Boost II | 313 / 175 | 25 | Boosts Arts recharge from auto-attack. | ✓ | III | ||
AC Recharge Boost III | 625 / 313 | 38 | Boosts Arts recharge from auto-attack. | ✓ | IV | ||
AC Recharge Boost IV | 1,250 / 513 | 50 | Boosts Arts recharge from auto-attack. | ✓ | IV | ||
AC Recharge Boost V | 3,125 / 938 | 63 | Boosts Arts recharge from auto-attack. | ✓ | V | ||
AC System Reset I | 70 / 60 | 10 | Cancels debuffs from enemies. | ✓ | ✓ | ||
AC System Reset II | 250 / 140 | 20 | Cancels debuffs from enemies. | ✓ | ✓ | ||
AC System Reset III | 500 / 250 | 30 | Cancels debuffs from enemies. | ✓ | ✓ | I | |
AC System Reset IV | 1,000 / 410 | 40 | Cancels debuffs from enemies. | ✓ | ✓ | II | |
AC System Reset V | 2,500 / 750 | 50 | Cancels debuffs from enemies. | ✓ | ✓ | V |
Icon | Name | Create / Crystallize | Energy Cons. | Effect | α | QT | TM |
---|---|---|---|---|---|---|---|
Aerial Hunter I | 120 / 72 | 20 | Increases damage dealt to aerial creatures by 20%. | ✓ | |||
Aerial Hunter II | 400 / 160 | 40 | Increases damage dealt to aerial creatures by 25%. | ✓ | |||
Aerial Hunter III | 720 / 264 | 60 | Increases damage dealt to aerial creatures by 30%. | ✓ | IV | ||
Aerial Hunter IV | 1,120 / 392 | 80 | Increases damage dealt to aerial creatures by 35%. | ✓ | IV | ||
Aerial Hunter V | 2,880 / 720 | 100 | Increases damage dealt to aerial creatures by 40%. | ✓ | V | ||
Affinity Extend I | 120 / 72 | 20 | Extends the range of Driver-Blade Affinity by 100cm. | ✓ | ✓ | I | |
Affinity Extend II | 400 / 160 | 40 | Extends the range of Driver-Blade Affinity by 150cm. | ✓ | ✓ | I | |
Affinity Extend III | 720 / 264 | 60 | Extends the range of Driver-Blade Affinity by 200cm. | ✓ | ✓ | I | |
Affinity MAX Acc I | 180 / 108 | 30 | Increases accuracy by 15% at max Affinity. | ✓ | ✓ | III | |
Affinity MAX Acc II | 600 / 240 | 60 | Increases accuracy by 20% at max Affinity. | ✓ | ✓ | III | |
Affinity MAX Acc III | 1,080 / 396 | 90 | Increases accuracy by 25% at max Affinity. | ✓ | ✓ | IV | |
Affinity MAX Acc IV | 1,680 / 588 | 120 | Increases accuracy by 30% at max Affinity. | ✓ | ✓ | IV | |
Affinity MAX Acc V | 4,320 / 1,080 | 150 | Increases accuracy by 35% at max Affinity. | ✓ | ✓ | V | |
Affinity MAX Atk I | 180 / 108 | 30 | Increases damage dealt by 30% when Affinity is at max. | ✓ | IV | ||
Affinity MAX Atk II | 600 / 240 | 60 | Increases damage dealt by 35% when Affinity is at max. | ✓ | IV | ||
Affinity MAX Atk III | 1,080 / 396 | 90 | Increases damage dealt by 40% when Affinity is at max. | ✓ | V | ||
Affinity MAX Atk IV | 1,680 / 588 | 120 | Increases damage dealt by 45% when Affinity is at max. | ✓ | V | ||
Affinity MAX Atk V | 4,320 / 1,080 | 150 | Increases damage dealt by 50% when Affinity is at max. | ✓ | V | ||
Affinity MAX Barrier I | 180 / 108 | 30 | When Affinity reaches max, grant party damage barrier of 10% of max HP. | ✓ | ✓ | ||
Affinity MAX Barrier II | 600 / 240 | 60 | When Affinity reaches max, grant party damage barrier of 15% of max HP. | ✓ | ✓ | ||
Affinity MAX Barrier III | 1,080 / 396 | 90 | When Affinity reaches max, grant party damage barrier of 20% of max HP. | ✓ | ✓ | I | |
Affinity MAX Barrier IV | 1,680 / 588 | 120 | When Affinity reaches max, grant party damage barrier of 25% of max HP. | ✓ | ✓ | II | |
Affinity MAX Barrier V | 4,320 / 1,080 | 150 | When Affinity reaches max, grant party damage barrier of 30% of max HP. | ✓ | ✓ | V | |
Affinity MAX Evade I | 180 / 108 | 30 | Increases evasion rate by 8% when Affinity is at max. | ✓ | ✓ | II | |
Affinity MAX Evade II | 600 / 240 | 60 | Increases evasion rate by 10% when Affinity is at max. | ✓ | ✓ | II | |
Affinity MAX Evade III | 1,080 / 396 | 90 | Increases evasion rate by 12% when Affinity is at max. | ✓ | ✓ | III | |
Affinity MAX Evade IV | 1,680 / 588 | 120 | Increases evasion rate by 14% when Affinity is at max. | ✓ | ✓ | IV | |
Affinity MAX Evade V | 4,320 / 1,080 | 150 | Increases evasion rate by 16% when Affinity is at max. | ✓ | ✓ | V | |
Aggro Boost I | 150 / 90 | 25 | Increases aggro drawn from auto-attacks by 15%. | ✓ | ✓ | ||
Aggro Boost II | 500 / 200 | 50 | Increases aggro drawn from auto-attacks by 17%. | ✓ | ✓ | ||
Aggro Boost III | 900 / 330 | 75 | Increases aggro drawn from auto-attacks by 20%. | ✓ | ✓ | I | |
Aggro Boost IV | 1,400 / 490 | 100 | Increases aggro drawn from auto-attacks by 22%. | ✓ | ✓ | II | |
Aggro Boost V | 3,600 / 900 | 125 | Increases aggro drawn from auto-attacks by 25%. | ✓ | ✓ | V | |
Agility Boost I | 1,960 / 686 | 140 | Increases Agility by 10. | ✓ | V | ||
Agility Boost II | ※ / 1,428 | 175 | Increases Agility by 15. | ✓ | ※ | ||
Anger I | 180 / 108 | 30 | Increases damage dealt by 20% when HP is 30% or less. | ✓ | III | ||
Anger II | 600 / 240 | 60 | Increases damage dealt by 40% when HP is 30% or less. | ✓ | III | ||
Anger III | 1,080 / 396 | 90 | Increases damage dealt by 60% when HP is 30% or less. | ✓ | IV | ||
Anger IV | 1,680 / 588 | 120 | Increases damage dealt by 80% when HP is 30% or less. | ✓ | IV | ||
Anger V | 4,320 / 1,080 | 150 | Increases damage dealt by 100% when HP is 30% or less. | ✓ | V | ||
Antique Princess QT (DLC) | † / 1,080 | 150 | Increases evasion rate by 16% when Affinity is at max. | ✓ | ✓ | † | |
Aquatic Hunter I | 120 / 72 | 20 | Increases damage dealt to aquatic organisms by 20%. | ✓ | ✓ | ||
Aquatic Hunter II | 400 / 160 | 40 | Increases damage dealt to aquatic organisms by 25%. | ✓ | ✓ | ||
Aquatic Hunter III | 720 / 264 | 60 | Increases damage dealt to aquatic organisms by 30%. | ✓ | ✓ | II | |
Aquatic Hunter IV | 1,120 / 392 | 80 | Increases damage dealt to aquatic organisms by 35%. | ✓ | ✓ | III | |
Aquatic Hunter V | 2,880 / 720 | 100 | Increases damage dealt to aquatic organisms by 40%. | ✓ | ✓ | V | |
Arts Aggro Boost I | 150 / 90 | 25 | Increases aggro drawn from Specials and Driver Arts by 5%. | ✓ | ✓ | ||
Arts Aggro Boost II | 500 / 200 | 50 | Increases aggro drawn from Specials and Driver Arts by 7%. | ✓ | ✓ | ||
Arts Aggro Boost III | 900 / 330 | 75 | Increases aggro drawn from Specials and Driver Arts by 10%. | ✓ | ✓ | I | |
Arts Aggro Boost IV | 1,400 / 490 | 100 | Increases aggro drawn from Specials and Driver Arts by 12%. | ✓ | ✓ | II | |
Arts Aggro Boost V | 3,600 / 900 | 125 | Increases aggro drawn from Specials and Driver Arts by 15%. | ✓ | ✓ | V | |
Arts Heal I | 180 / 108 | 30 | Restores 3% HP when using a Driver Art. | ✓ | ✓ | II | |
Arts Heal II | 600 / 240 | 60 | Restores 3.5% HP when using a Driver Art. | ✓ | ✓ | II | |
Arts Heal III | 1,080 / 396 | 90 | Restores 4% HP when using a Driver Art. | ✓ | ✓ | III | |
Arts Heal IV | 1,680 / 588 | 120 | Restores 4.5% HP when using a Driver Art. | ✓ | ✓ | IV | |
Arts Heal V | 4,320 / 1,080 | 150 | Restores 5% HP when using a Driver Art. | ✓ | ✓ | V | |
Arts Stealth I | 150 / 90 | 25 | Reduces aggro drawn from Specials and Driver Arts by 5%. | ✓ | ✓ | ||
Arts Stealth II | 500 / 200 | 50 | Reduces aggro drawn from Specials and Driver Arts by 7%. | ✓ | ✓ | ||
Arts Stealth III | 900 / 330 | 75 | Reduces aggro drawn from Specials and Driver Arts by 10%. | ✓ | ✓ | III | |
Arts Stealth IV | 1,400 / 490 | 100 | Reduces aggro drawn from Specials and Driver Arts by 12%. | ✓ | ✓ | IV | |
Arts Stealth V | 3,600 / 900 | 125 | Reduces aggro drawn from Specials and Driver Arts by 15%. | ✓ | ✓ | V | |
Auto-Attack Stealth I | 150 / 90 | 25 | Reduces aggro drawn from auto-attacks by 15%. | ✓ | ✓ | ||
Auto-Attack Stealth II | 500 / 200 | 50 | Reduces aggro drawn from auto-attacks by 17%. | ✓ | ✓ | ||
Auto-Attack Stealth III | 900 / 330 | 75 | Reduces aggro drawn from auto-attacks by 20%. | ✓ | ✓ | III | |
Auto-Attack Stealth IV | 1,400 / 490 | 100 | Reduces aggro drawn from auto-attacks by 22%. | ✓ | ✓ | IV | |
Auto-Attack Stealth V | 3,600 / 900 | 125 | Reduces aggro drawn from auto-attacks by 25%. | ✓ | ✓ | V | |
Avenger I | 180 / 108 | 30 | Increases damage dealt when an ally is incapacitated by 50%. | ✓ | ✓ | ||
Avenger II | 600 / 240 | 60 | Increases damage dealt when an ally is incapacitated by 75%. | ✓ | ✓ | ||
Avenger III | 1,080 / 396 | 90 | Increases damage dealt when an ally is incapacitated by 100%. | ✓ | ✓ | II | |
Avenger IV | 1,680 / 588 | 120 | Increases damage dealt when an ally is incapacitated by 125%. | ✓ | ✓ | III | |
Avenger V | 4,320 / 1,080 | 150 | Increases damage dealt when an ally is incapacitated by 150%. | ✓ | ✓ | V | |
Back Attack I | 210 / 126 | 35 | Increases damage dealt from the back by 20%. | ✓ | ✓ | ||
Back Attack II | 700 / 280 | 70 | Increases damage dealt from the back by 40%. | ✓ | ✓ | ||
Back Attack III | 1,260 / 462 | 105 | Increases damage dealt from the back by 60%. | ✓ | ✓ | I | |
Back Attack IV | 1,960 / 686 | 140 | Increases damage dealt from the back by 80%. | ✓ | ✓ | II | |
Back Attack V | 5,040 / 1,260 | 175 | Increases damage dealt from the back by 100%. | ✓ | ✓ | V | |
Beast Hunter I | 120 / 72 | 20 | Increases damage dealt to beasts by 20%. | ✓ | ✓ | ||
Beast Hunter II | 400 / 160 | 40 | Increases damage dealt to beasts by 25%. | ✓ | ✓ | ||
Beast Hunter III | 720 / 264 | 60 | Increases damage dealt to beasts by 30%. | ✓ | ✓ | I | |
Beast Hunter IV | 1,120 / 392 | 80 | Increases damage dealt to beasts by 35%. | ✓ | ✓ | II | |
Beast Hunter V | 2,880 / 720 | 100 | Increases damage dealt to beasts by 40%. | ✓ | ✓ | V | |
Blade Combo Boost I | 180 / 108 | 30 | Increases Blade Combo damage by 10%. | ✓ | ✓ | I | |
Blade Combo Boost II | 600 / 240 | 60 | Increases Blade Combo damage by 15%. | ✓ | ✓ | I | |
Blade Combo Boost III | 1,080 / 396 | 90 | Increases Blade Combo damage by 20%. | ✓ | ✓ | II | |
Blade Combo Boost IV | 1,680 / 588 | 120 | Increases Blade Combo damage by 25%. | ✓ | ✓ | III | |
Blade Combo Boost V | 4,320 / 1,080 | 150 | Increases Blade Combo damage by 30%. | ✓ | ✓ | V | |
Block Rate Up I | 150 / 90 | 25 | Boosts block rate by 10%. | ✓ | ✓ | I | |
Block Rate Up II | 500 / 200 | 50 | Boosts block rate by 12%. | ✓ | ✓ | I | |
Block Rate Up III | 900 / 330 | 75 | Boosts block rate by 15%. | ✓ | ✓ | II | |
Block Rate Up IV | 1,400 / 490 | 100 | Boosts block rate by 17%. | ✓ | ✓ | III | |
Block Rate Up V | 3,600 / 900 | 125 | Boosts block rate by 20%. | ✓ | ✓ | V | |
Blowdown Resist I | 120 / 72 | 20 | Boosts Blowdown resistance by 25%. | ✓ | ✓ | ||
Blowdown Resist II | 400 / 160 | 40 | Boosts Blowdown resistance by 30%. | ✓ | ✓ | ||
Blowdown Resist III | 720 / 264 | 60 | Boosts Blowdown resistance by 35%. | ✓ | ✓ | IV | |
Blowdown Resist IV | 1,120 / 392 | 80 | Boosts Blowdown resistance by 40%. | ✓ | ✓ | IV | |
Blowdown Resist V | 2,880 / 720 | 100 | Boosts Blowdown resistance by 50%. | ✓ | ✓ | V | |
Break Resist I | 150 / 90 | 25 | Boosts Break resistance by 25%. | ✓ | ✓ | IV | |
Break Resist II | 500 / 200 | 50 | Boosts Break resistance by 30%. | ✓ | ✓ | IV | |
Break Resist III | 900 / 330 | 75 | Boosts Break resistance by 35%. | ✓ | ✓ | V | |
Break Resist IV | 1,400 / 490 | 100 | Boosts Break resistance by 40%. | ✓ | ✓ | V | |
Break Resist V | 3,600 / 900 | 125 | Boosts Break resistance by 50%. | ✓ | ✓ | V | |
Challenger I | 180 / 108 | 30 | Increases damage dealt to higher-level enemies by 20%. | ✓ | |||
Challenger II | 600 / 240 | 60 | Increases damage dealt to higher-level enemies by 35%. | ✓ | |||
Challenger III | 1,080 / 396 | 90 | Increases damage dealt to higher-level enemies by 50%. | ✓ | IV | ||
Challenger IV | 1,680 / 588 | 120 | Increases damage dealt to higher-level enemies by 65%. | ✓ | IV | ||
Challenger V | 4,320 / 1,080 | 150 | Increases damage dealt to higher-level enemies by 80%. | ✓ | V | ||
Cloud Conceal I | 210 / 126 | 35 | Increases aggro reduction by 10%. | ✓ | IV | ||
Cloud Conceal II | 700 / 280 | 70 | Increases aggro reduction by 15%. | ✓ | IV | ||
Cloud Conceal III | 1,260 / 462 | 105 | Increases aggro reduction by 20%. | ✓ | V | ||
Cloud Conceal IV | 1,960 / 686 | 140 | Increases aggro reduction by 25%. | ✓ | V | ||
Cloud Conceal V | 5,040 / 1,260 | 175 | Increases aggro reduction by 30%. | ✓ | V | ||
Cornflower Poppi α (DLC) | † / 900 | 125 | Adds 25% chance of restoring 12% HP after taking a hit. | ✓ | ✓ | † | |
Counter I | 210 / 126 | 35 | Counters attacks with 100% physical damage. | ✓ | III | ||
Counter II | 700 / 280 | 70 | Counters attacks with 125% physical damage. | ✓ | III | ||
Counter III | 1,260 / 462 | 105 | Counters attacks with 150% physical damage. | ✓ | IV | ||
Counter IV | 1,960 / 686 | 140 | Counters attacks with 175% physical damage. | ✓ | IV | ||
Counter V | 5,040 / 1,260 | 175 | Counters attacks with 200% physical damage. | ✓ | V | ||
Critical Restore I | 150 / 90 | 25 | Absorbs 10% of critical damage dealt as HP. | ✓ | ✓ | ||
Critical Restore II | 500 / 200 | 50 | Absorbs 15% of critical damage dealt as HP. | ✓ | ✓ | ||
Critical Restore III | 900 / 330 | 75 | Absorbs 20% of critical damage dealt as HP. | ✓ | ✓ | II | |
Critical Restore IV | 1,400 / 490 | 100 | Absorbs 25% of critical damage dealt as HP. | ✓ | ✓ | III | |
Critical Restore V | 3,600 / 900 | 125 | Absorbs 30% of critical damage dealt as HP. | ✓ | ✓ | V | |
Critical Up I | 120 / 72 | 20 | Boosts critical hit rate by 10%. | ✓ | ✓ | II | |
Critical Up II | 400 / 160 | 40 | Boosts critical hit rate by 12%. | ✓ | ✓ | II | |
Critical Up III | 720 / 264 | 60 | Boosts critical hit rate by 15%. | ✓ | ✓ | III | |
Critical Up IV | 1,120 / 392 | 80 | Boosts critical hit rate by 17%. | ✓ | ✓ | IV | |
Critical Up V | 2,880 / 720 | 100 | Boosts critical hit rate by 20%. | ✓ | ✓ | V | |
Damage Heal I | 150 / 90 | 25 | Adds 25% chance of restoring 4% HP after taking a hit. | ✓ | ✓ | I | |
Damage Heal II | 500 / 200 | 50 | Adds 25% chance of restoring 6% HP after taking a hit. | ✓ | ✓ | I | |
Damage Heal III | 900 / 330 | 75 | Adds 25% chance of restoring 8% HP after taking a hit. | ✓ | ✓ | II | |
Damage Heal IV | 1,400 / 490 | 100 | Adds 25% chance of restoring 10% HP after taking a hit. | ✓ | ✓ | III | |
Damage Heal V | 3,600 / 900 | 125 | Adds 25% chance of restoring 12% HP after taking a hit. | ✓ | ✓ | V | |
Damage Spike I | 210 / 126 | 35 | Counters attacks with 120% ether damage. | ✓ | IV | ||
Damage Spike II | 700 / 280 | 70 | Counters attacks with 140% ether damage. | ✓ | IV | ||
Damage Spike III | 1,260 / 462 | 105 | Counters attacks with 160% ether damage. | ✓ | V | ||
Damage Spike IV | 1,960 / 686 | 140 | Counters attacks with 180% ether damage. | ✓ | V | ||
Damage Spike V | 5,040 / 1,260 | 175 | Counters attacks with 200% ether damage. | ✓ | V | ||
Dark Absorb | 1,680 / 588 | 120 | On Block, Dark damage is absorbed, restoring HP instead of taking damage. | ✓ | ✓ | IV | |
Dark Def Up I | 150 / 90 | 25 | Reduces dark damage received by 10%. | ✓ | ✓ | IV | |
Dark Def Up II | 500 / 200 | 50 | Reduces dark damage received by 15%. | ✓ | ✓ | IV | |
Dark Def Up III | 900 / 330 | 75 | Reduces dark damage received by 20%. | ✓ | ✓ | V | |
Dark Def Up IV | 1,400 / 490 | 100 | Reduces dark damage received by 25%. | ✓ | ✓ | V | |
Dark Def Up V | 3,600 / 900 | 125 | Reduces dark damage received by 30%. | ✓ | ✓ | V | |
Dark Reflect | 4,320 / 1,080 | 150 | On Block, Dark damage is reflected, damaging the enemy instead. | ✓ | ✓ | V | |
Dexterity Boost I | 1,960 / 686 | 140 | Increases Dexterity by 20. | ✓ | V | ||
Dexterity Boost II | ※ / 1,428 | 175 | Increases Dexterity by 25. | ✓ | ※ | ||
Double Attack I | 1,260 / 462 | 105 | Adds a 20% chance of attacking again after a successful auto-attack. | ✓ | IV | ||
Double Attack II | 1,960 / 686 | 140 | Adds a 35% chance of attacking again after a successful auto-attack. | ✓ | IV | ||
Double Attack III | ※ / 1,428 | 175 | Adds a 50% chance of attacking again after a successful auto-attack. | ✓ | ※ | ||
Earth Absorb | 1,680 / 588 | 120 | On Block, Earth damage is absorbed, restoring HP instead of taking damage. | ✓ | ✓ | IV | |
Earth Def Up I | 150 / 90 | 25 | Reduces earth damage received by 10%. | ✓ | ✓ | ||
Earth Def Up II | 500 / 200 | 50 | Reduces earth damage received by 15%. | ✓ | ✓ | ||
Earth Def Up III | 900 / 330 | 75 | Reduces earth damage received by 20%. | ✓ | ✓ | III | |
Earth Def Up IV | 1,400 / 490 | 100 | Reduces earth damage received by 25%. | ✓ | ✓ | IV | |
Earth Def Up V | 3,600 / 900 | 125 | Reduces earth damage received by 30%. | ✓ | ✓ | V | |
Earth Reflect | 4,320 / 1,080 | 150 | On Block, Earth damage is reflected, damaging the enemy instead. | ✓ | ✓ | V | |
Electric Absorb | 1,680 / 588 | 120 | On Block, Electric damage is absorbed, restoring HP instead of taking damage. | ✓ | ✓ | IV | |
Electric Def Up I | 150 / 90 | 25 | Reduces electric damage received by 10%. | ✓ | ✓ | ||
Electric Def Up II | 500 / 200 | 50 | Reduces electric damage received by 15%. | ✓ | ✓ | ||
Electric Def Up III | 900 / 330 | 75 | Reduces electric damage received by 20%. | ✓ | ✓ | IV | |
Electric Def Up IV | 1,400 / 490 | 100 | Reduces electric damage received by 25%. | ✓ | ✓ | IV | |
Electric Def Up V | 3,600 / 900 | 125 | Reduces electric damage received by 30%. | ✓ | ✓ | V | |
Electric Reflect | 4,320 / 1,080 | 150 | On Block, Electric damage is reflected, damaging the enemy instead. | ✓ | ✓ | V | |
Element Orb Ender | 1,680 / 588 | 120 | Destroys an element orb when hit with an opposing element in a Chain Attack. | ✓ | ✓ | V | |
Element Orb Prioritizer | 900 / 330 | 75 | Targets damaged element orbs when not using opposing element in a Chain. | ✓ | ✓ | IV | |
Emergency Guard I | 150 / 90 | 25 | Boosts block rate by 10% when HP is 30% or lower. | ✓ | |||
Emergency Guard II | 500 / 200 | 50 | Boosts block rate by 15% when HP is 30% or lower. | ✓ | |||
Emergency Guard III | 900 / 330 | 75 | Boosts block rate by 20% when HP is 30% or lower. | ✓ | I | ||
Emergency Guard IV | 1,400 / 490 | 100 | Boosts block rate by 25% when HP is 30% or lower. | ✓ | II | ||
Emergency Guard V | 3,600 / 900 | 125 | Boosts block rate by 30% when HP is 30% or lower. | ✓ | V | ||
Encourage I | 150 / 90 | 25 | Increases Affinity by 10 when a fellow Driver misses an attack. | ✓ | ✓ | ||
Encourage II | 500 / 200 | 50 | Increases Affinity by 12 when a fellow Driver misses an attack. | ✓ | ✓ | ||
Encourage III | 900 / 330 | 75 | Increases Affinity by 14 when a fellow Driver misses an attack. | ✓ | ✓ | I | |
Encourage IV | 1,400 / 490 | 100 | Increases Affinity by 16 when a fellow Driver misses an attack. | ✓ | ✓ | II | |
Encourage V | 3,600 / 900 | 125 | Increases Affinity by 20 when a fellow Driver misses an attack. | ✓ | ✓ | V | |
Endurance I | 180 / 108 | 30 | Reduces damage taken by 10% when HP is 30% or lower. | ✓ | III | ||
Endurance II | 600 / 240 | 60 | Reduces damage taken by 12% when HP is 30% or lower. | ✓ | III | ||
Endurance III | 1,080 / 396 | 90 | Reduces damage taken by 15% when HP is 30% or lower. | ✓ | IV | ||
Endurance IV | 1,680 / 588 | 120 | Reduces damage taken by 17% when HP is 30% or lower. | ✓ | IV | ||
Endurance V | 4,320 / 1,080 | 150 | Reduces damage taken by 20% when HP is 30% or lower. | ✓ | V | ||
Ether Boost I | 1,960 / 686 | 140 | Increases Ether by 20. | ✓ | V | ||
Ether Boost II | ※ / 1,428 | 175 | Increases Ether by 25. | ✓ | ※ | ||
Ether Defense Up I | 210 / 126 | 35 | Boosts ether defense by 10%. | ✓ | IV | ||
Ether Defense Up II | 700 / 280 | 70 | Boosts ether defense by 12%. | ✓ | IV | ||
Ether Defense Up III | 1,260 / 462 | 105 | Boosts ether defense by 15%. | ✓ | V | ||
Ether Defense Up IV | 1,960 / 686 | 140 | Boosts ether defense by 17%. | ✓ | V | ||
Ether Defense Up V | ※ / 1,428 | 175 | Boosts ether defense by 20%. | ✓ | ※ | ||
Evasion Focus I | 180 / 108 | 30 | Improves evasion by 10% when HP is 30% or lower. | ✓ | ✓ | II | |
Evasion Focus II | 600 / 240 | 60 | Improves evasion by 15% when HP is 30% or lower. | ✓ | ✓ | II | |
Evasion Focus III | 1,080 / 396 | 90 | Improves evasion by 20% when HP is 30% or lower. | ✓ | ✓ | III | |
Evasion Focus IV | 1,680 / 588 | 120 | Improves evasion by 25% when HP is 30% or lower. | ✓ | ✓ | IV | |
Evasion Focus V | 4,320 / 1,080 | 150 | Improves evasion by 30% when HP is 30% or lower. | ✓ | ✓ | V | |
Fast Blade Switch I | 210 / 126 | 35 | Reduces the cooldown time for a Blade Switch by 10%. | ✓ | ✓ | IV | |
Fast Blade Switch II | 700 / 280 | 70 | Reduces the cooldown time for a Blade Switch by 15%. | ✓ | ✓ | IV | |
Fast Blade Switch III | 1,260 / 462 | 105 | Reduces the cooldown time for a Blade Switch by 20%. | ✓ | ✓ | V | |
Fast Blade Switch IV | 1,960 / 686 | 140 | Reduces the cooldown time for a Blade Switch by 25%. | ✓ | ✓ | V | |
Fast Blade Switch V | ※ / 1,428 | 175 | Reduces the cooldown time for a Blade Switch by 30%. | ✓ | ✓ | ※ | |
Fire Absorb | 1,680 / 588 | 120 | On Block, Fire damage is absorbed, restoring HP instead of taking damage. | ✓ | ✓ | IV | |
Fire Def Up I | 150 / 90 | 25 | Reduces fire damage received by 10%. | ✓ | ✓ | ||
Fire Def Up II | 500 / 200 | 50 | Reduces fire damage received by 15%. | ✓ | ✓ | ||
Fire Def Up III | 900 / 330 | 75 | Reduces fire damage received by 20%. | ✓ | ✓ | I | |
Fire Def Up IV | 1,400 / 490 | 100 | Reduces fire damage received by 25%. | ✓ | ✓ | II | |
Fire Def Up V | 3,600 / 900 | 125 | Reduces fire damage received by 30%. | ✓ | ✓ | V | |
Fire Reflect | 4,320 / 1,080 | 150 | On Block, Fire damage is reflected, damaging the enemy instead. | ✓ | ✓ | V | |
Flash I | 150 / 90 | 25 | Lets you start each battle with some aggro already accumulated. | ✓ | ✓ | ||
Flash II | 500 / 200 | 50 | Lets you start each battle with some aggro already accumulated. | ✓ | ✓ | ||
Flash III | 900 / 330 | 75 | Lets you start each battle with some aggro already accumulated. | ✓ | ✓ | II | |
Flash IV | 1,400 / 490 | 100 | Lets you start each battle with some aggro already accumulated. | ✓ | ✓ | III | |
Flash V | 3,600 / 900 | 125 | Lets you start each battle with some aggro already accumulated. | ✓ | ✓ | V | |
Front Attack I | 210 / 126 | 35 | Increases damage dealt from the front by 10%. | ✓ | IV | ||
Front Attack II | 700 / 280 | 70 | Increases damage dealt from the front by 20%. | ✓ | IV | ||
Front Attack III | 1,260 / 462 | 105 | Increases damage dealt from the front by 30%. | ✓ | V | ||
Front Attack IV | 1,960 / 686 | 140 | Increases damage dealt from the front by 40%. | ✓ | V | ||
Front Attack V | 5,040 / 1,260 | 175 | Increases damage dealt from the front by 50%. | ✓ | V | ||
Fusion Combo Up I | 150 / 90 | 25 | Boosts Fusion Combo effect by 10% | ✓ | III | ||
Fusion Combo Up II | 500 / 200 | 50 | Boosts Fusion Combo effect by 15% | ✓ | III | ||
Fusion Combo Up III | 900 / 330 | 75 | Boosts Fusion Combo effect by 20% | ✓ | IV | ||
Fusion Combo Up IV | 1,400 / 490 | 100 | Boosts Fusion Combo effect by 25% | ✓ | IV | ||
Fusion Combo Up V | 3,600 / 900 | 125 | Boosts Fusion Combo effect by 30% | ✓ | V | ||
Glittering Stars I | 210 / 126 | 35 | Increases aggro every second. | ✓ | ✓ | IV | |
Glittering Stars II | 700 / 280 | 70 | Increases aggro every second. | ✓ | ✓ | IV | |
Glittering Stars III | 1,260 / 462 | 105 | Increases aggro every second. | ✓ | ✓ | V | |
Glittering Stars IV | 1,960 / 686 | 140 | Increases aggro every second. | ✓ | ✓ | V | |
Glittering Stars V | 5,040 / 1,260 | 175 | Increases aggro every second. | ✓ | ✓ | V | |
Gold Rush I | 180 / 108 | 30 | Increases the enemy gold drop rate by 60%. | ✓ | III | ||
Gold Rush II | 600 / 240 | 60 | Increases the enemy gold drop rate by 70%. | ✓ | III | ||
Gold Rush III | 1,080 / 396 | 90 | Increases the enemy gold drop rate by 80%. | ✓ | IV | ||
Gold Rush IV | 1,680 / 588 | 120 | Increases the enemy gold drop rate by 90%. | ✓ | IV | ||
Gold Rush V | 4,320 / 1,080 | 150 | Increases the enemy gold drop rate by 100%. | ✓ | V | ||
Helping Hand I | 150 / 90 | 25 | Increases Blade Arts duration time by 10%. | ✓ | ✓ | III | |
Helping Hand II | 500 / 200 | 50 | Increases Blade Arts duration time by 20%. | ✓ | ✓ | III | |
Helping Hand III | 900 / 330 | 75 | Increases Blade Arts duration time by 30%. | ✓ | ✓ | IV | |
Helping Hand IV | 1,400 / 490 | 100 | Increases Blade Arts duration time by 40%. | ✓ | ✓ | IV | |
Helping Hand V | 3,600 / 900 | 125 | Increases Blade Arts duration time by 50%. | ✓ | ✓ | V | |
HP Attack Boost I | 180 / 108 | 30 | Increases damage dealt by 10% when HP is 90% or higher. | ✓ | ✓ | I | |
HP Attack Boost II | 600 / 240 | 60 | Increases damage dealt by 15% when HP is 90% or higher. | ✓ | ✓ | I | |
HP Attack Boost III | 1,080 / 396 | 90 | Increases damage dealt by 20% when HP is 90% or higher. | ✓ | ✓ | II | |
HP Attack Boost IV | 1,680 / 588 | 120 | Increases damage dealt by 25% when HP is 90% or higher. | ✓ | ✓ | III | |
HP Attack Boost V | 4,320 / 1,080 | 150 | Increases damage dealt by 30% when HP is 90% or higher. | ✓ | ✓ | V | |
HP MAX Boost I | 1,960 / 686 | 140 | Increases maximum HP by 200. | ✓ | V | ||
HP MAX Boost II | ※ / 1,428 | 175 | Increases maximum HP by 400. | ✓ | ※ | ||
Humanoid Hunter I | 120 / 72 | 20 | Increases damage dealt to humanoids by 20%. | ✓ | ✓ | ||
Humanoid Hunter II | 400 / 160 | 40 | Increases damage dealt to humanoids by 25%. | ✓ | ✓ | ||
Humanoid Hunter III | 720 / 264 | 60 | Increases damage dealt to humanoids by 30%. | ✓ | ✓ | III | |
Humanoid Hunter IV | 1,120 / 392 | 80 | Increases damage dealt to humanoids by 35%. | ✓ | ✓ | IV | |
Humanoid Hunter V | 2,880 / 720 | 100 | Increases damage dealt to humanoids by 40%. | ✓ | ✓ | V | |
Hunter's Chemistry I | 120 / 72 | 20 | Increases Affinity by 150 when starting a battle with the initiative. | ✓ | ✓ | ||
Hunter's Chemistry II | 400 / 160 | 40 | Increases Affinity by 175 when starting a battle with the initiative. | ✓ | ✓ | ||
Hunter's Chemistry III | 720 / 264 | 60 | Increases Affinity by 200 when starting a battle with the initiative. | ✓ | ✓ | II | |
Hunter's Chemistry IV | 1,120 / 392 | 80 | Increases Affinity by 225 when starting a battle with the initiative. | ✓ | ✓ | III | |
Hunter's Chemistry V | 2,880 / 720 | 100 | Increases Affinity by 250 when starting a battle with the initiative. | ✓ | ✓ | V | |
Ice Absorb | 1,680 / 588 | 120 | On Block, Ice damage is absorbed, restoring HP instead of taking damage. | ✓ | ✓ | IV | |
Ice Def Up I | 150 / 90 | 25 | Reduces ice damage received by 10%. | ✓ | ✓ | ||
Ice Def Up II | 500 / 200 | 50 | Reduces ice damage received by 15%. | ✓ | ✓ | ||
Ice Def Up III | 900 / 330 | 75 | Reduces ice damage received by 20%. | ✓ | ✓ | IV | |
Ice Def Up IV | 1,400 / 490 | 100 | Reduces ice damage received by 25%. | ✓ | ✓ | IV | |
Ice Def Up V | 3,600 / 900 | 125 | Reduces ice damage received by 30%. | ✓ | ✓ | V | |
Ice Reflect | 4,320 / 1,080 | 150 | On Block, Ice damage is reflected, damaging the enemy instead. | ✓ | ✓ | V | |
Indoor Attack Up I | 120 / 72 | 20 | Increases damage dealt indoors by 20%. | ✓ | ✓ | ||
Indoor Attack Up II | 400 / 160 | 40 | Increases damage dealt indoors by 25%. | ✓ | ✓ | ||
Indoor Attack Up III | 720 / 264 | 60 | Increases damage dealt indoors by 30%. | ✓ | ✓ | I | |
Indoor Attack Up IV | 1,120 / 392 | 80 | Increases damage dealt indoors by 35%. | ✓ | ✓ | II | |
Indoor Attack Up V | 2,880 / 720 | 100 | Increases damage dealt indoors by 40%. | ✓ | ✓ | V | |
Insect Hunter I | 120 / 72 | 20 | Increases damage dealt to insects by 20%. | ✓ | ✓ | ||
Insect Hunter II | 400 / 160 | 40 | Increases damage dealt to insects by 25%. | ✓ | ✓ | ||
Insect Hunter III | 720 / 264 | 60 | Increases damage dealt to insects by 30%. | ✓ | ✓ | I | |
Insect Hunter IV | 1,120 / 392 | 80 | Increases damage dealt to insects by 35%. | ✓ | ✓ | II | |
Insect Hunter V | 2,880 / 720 | 100 | Increases damage dealt to insects by 40%. | ✓ | ✓ | V | |
Into the Air I | 150 / 90 | 25 | Increases damage dealt to launched enemies by 50%. | ✓ | ✓ | II | |
Into the Air II | 500 / 200 | 50 | Increases damage dealt to launched enemies by 75%. | ✓ | ✓ | II | |
Into the Air III | 900 / 330 | 75 | Increases damage dealt to launched enemies by 100%. | ✓ | ✓ | III | |
Into the Air IV | 1,400 / 490 | 100 | Increases damage dealt to launched enemies by 125%. | ✓ | ✓ | IV | |
Into the Air V | 3,600 / 900 | 125 | Increases damage dealt to launched enemies by 150%. | ✓ | ✓ | V | |
Into the Ground I | 150 / 90 | 25 | Increases damage dealt to toppled enemies by 50%. | ✓ | ✓ | I | |
Into the Ground II | 500 / 200 | 50 | Increases damage dealt to toppled enemies by 75%. | ✓ | ✓ | I | |
Into the Ground III | 900 / 330 | 75 | Increases damage dealt to toppled enemies by 100%. | ✓ | ✓ | II | |
Into the Ground IV | 1,400 / 490 | 100 | Increases damage dealt to toppled enemies by 125%. | ✓ | ✓ | III | |
Into the Ground V | 3,600 / 900 | 125 | Increases damage dealt to toppled enemies by 150%. | ✓ | ✓ | V | |
Knockback Resist I | 120 / 72 | 20 | Boosts Knockback resistance by 25%. | ✓ | ✓ | ||
Knockback Resist II | 400 / 160 | 40 | Boosts Knockback resistance by 30%. | ✓ | ✓ | ||
Knockback Resist III | 720 / 264 | 60 | Boosts Knockback resistance by 35%. | ✓ | ✓ | II | |
Knockback Resist IV | 1,120 / 392 | 80 | Boosts Knockback resistance by 40%. | ✓ | ✓ | III | |
Knockback Resist V | 2,880 / 720 | 100 | Boosts Knockback resistance by 50%. | ✓ | ✓ | V | |
Launch Resist I | 150 / 90 | 25 | Boosts Launch resistance by 25%. | ✓ | ✓ | II | |
Launch Resist II | 500 / 200 | 50 | Boosts Launch resistance by 30%. | ✓ | ✓ | II | |
Launch Resist III | 900 / 330 | 75 | Boosts Launch resistance by 35%. | ✓ | ✓ | III | |
Launch Resist IV | 1,400 / 490 | 100 | Boosts Launch resistance by 40%. | ✓ | ✓ | IV | |
Launch Resist V | 3,600 / 900 | 125 | Boosts Launch resistance by 50%. | ✓ | ✓ | V | |
Life Drain I | 150 / 90 | 25 | Restores 30% HP each time an enemy is defeated. | ✓ | |||
Life Drain II | 500 / 200 | 50 | Restores 35% HP each time an enemy is defeated. | ✓ | |||
Life Drain III | 900 / 330 | 75 | Restores 40% HP each time an enemy is defeated. | ✓ | I | ||
Life Drain IV | 1,400 / 490 | 100 | Restores 45% HP each time an enemy is defeated. | ✓ | II | ||
Life Drain V | 3,600 / 900 | 125 | Restores 50% HP each time an enemy is defeated. | ✓ | V | ||
Light Absorb | 1,680 / 588 | 120 | On Block, Light damage is absorbed, restoring HP instead of taking damage. | ✓ | ✓ | IV | |
Light Def Up I | 150 / 90 | 25 | Reduces light damage received by 10%. | ✓ | ✓ | IV | |
Light Def Up II | 500 / 200 | 50 | Reduces light damage received by 15%. | ✓ | ✓ | IV | |
Light Def Up III | 900 / 330 | 75 | Reduces light damage received by 20%. | ✓ | ✓ | V | |
Light Def Up IV | 1,400 / 490 | 100 | Reduces light damage received by 25%. | ✓ | ✓ | V | |
Light Def Up V | 3,600 / 900 | 125 | Reduces light damage received by 30%. | ✓ | ✓ | V | |
Light Reflect | 4,320 / 1,080 | 150 | On Block, Light damage is reflected, damaging the enemy instead. | ✓ | ✓ | V | |
Luck Boost I | 1,960 / 686 | 140 | Increases Luck by 20. | ✓ | V | ||
Luck Boost II | ※ / 1,428 | 175 | Increases Luck by 25. | ✓ | ※ | ||
Machine Hunter I | 120 / 72 | 20 | Increases damage dealt to machines by 20%. | ✓ | ✓ | IV | |
Machine Hunter II | 400 / 160 | 40 | Increases damage dealt to machines by 25%. | ✓ | ✓ | IV | |
Machine Hunter III | 720 / 264 | 60 | Increases damage dealt to machines by 30%. | ✓ | ✓ | V | |
Machine Hunter IV | 1,120 / 392 | 80 | Increases damage dealt to machines by 35%. | ✓ | ✓ | V | |
Machine Hunter V | 2,880 / 720 | 100 | Increases damage dealt to machines by 40%. | ✓ | ✓ | V | |
Movement Heal I | 150 / 90 | 25 | Restores 1% HP every second while moving. | ✓ | ✓ | ||
Movement Heal II | 500 / 200 | 50 | Restores 1.5% HP every second while moving. | ✓ | ✓ | ||
Movement Heal III | 900 / 330 | 75 | Restores 2% HP every second while moving. | ✓ | ✓ | I | |
Movement Heal IV | 1,400 / 490 | 100 | Restores 2.5% HP every second while moving. | ✓ | ✓ | II | |
Movement Heal V | 3,600 / 900 | 125 | Restores 3% HP every second while moving. | ✓ | ✓ | V | |
Nano Orange QTπ (DLC) | † / 900 | 125 | Adds a 100% chance of dealing a guard-annulling attack. | ✓ | ✓ | † | |
Natural Guard I | 150 / 90 | 25 | Increases Affinity by 5 when a fellow Driver takes damage. | ✓ | II | ||
Natural Guard II | 500 / 200 | 50 | Increases Affinity by 6 when a fellow Driver takes damage. | ✓ | II | ||
Natural Guard III | 900 / 330 | 75 | Increases Affinity by 7 when a fellow Driver takes damage. | ✓ | III | ||
Natural Guard IV | 1,400 / 490 | 100 | Increases Affinity by 8 when a fellow Driver takes damage. | ✓ | IV | ||
Natural Guard V | 3,600 / 900 | 125 | Increases Affinity by 10 when a fellow Driver takes damage. | ✓ | V | ||
Night Vision I | 120 / 72 | 20 | Increases Accuracy during the night by 20%. | ✓ | ✓ | ||
Night Vision II | 400 / 160 | 40 | Increases Accuracy during the night by 40%. | ✓ | ✓ | ||
Night Vision III | 720 / 264 | 60 | Increases Accuracy during the night by 60%. | ✓ | ✓ | IV | |
Night Vision IV | 1,120 / 392 | 80 | Increases Accuracy during the night by 80%. | ✓ | ✓ | IV | |
Night Vision V | 2,880 / 720 | 100 | Increases Accuracy during the night by 100%. | ✓ | ✓ | V | |
Opening Art I | 120 / 72 | 20 | Increases damage dealt by 100% for the first Driver Art per battle. | ✓ | ✓ | ||
Opening Art II | 400 / 160 | 40 | Increases damage dealt by 125% for the first Driver Art per battle. | ✓ | ✓ | ||
Opening Art III | 720 / 264 | 60 | Increases damage dealt by 150% for the first Driver Art per battle. | ✓ | ✓ | I | |
Opening Art IV | 1,120 / 392 | 80 | Increases damage dealt by 175% for the first Driver Art per battle. | ✓ | ✓ | II | |
Opening Art V | 2,880 / 720 | 100 | Increases damage dealt by 200% for the first Driver Art per battle. | ✓ | ✓ | V | |
Outdoor Attack Up I | 120 / 72 | 20 | Increases damage dealt outdoors by 20%. | ✓ | ✓ | ||
Outdoor Attack Up II | 400 / 160 | 40 | Increases damage dealt outdoors by 25%. | ✓ | ✓ | ||
Outdoor Attack Up III | 720 / 264 | 60 | Increases damage dealt outdoors by 30%. | ✓ | ✓ | III | |
Outdoor Attack Up IV | 1,120 / 392 | 80 | Increases damage dealt outdoors by 35%. | ✓ | ✓ | IV | |
Outdoor Attack Up V | 2,880 / 720 | 100 | Increases damage dealt outdoors by 40%. | ✓ | ✓ | V | |
Persevering Strength I | 240 / 144 | 40 | Restores 4% HP of damage dealt after a successful auto-attack. | ✓ | IV | ||
Persevering Strength II | 800 / 320 | 80 | Restores 6% HP of damage dealt after a successful auto-attack. | ✓ | IV | ||
Persevering Strength III | 1,440 / 528 | 120 | Restores 8% HP of damage dealt after a successful auto-attack. | ✓ | V | ||
Persevering Strength IV | 2,240 / 784 | 160 | Restores 10% HP of damage dealt after a successful auto-attack. | ✓ | V | ||
Persevering Strength V | 5,760 / 1,440 | 200 | Restores 12% HP of damage dealt after a successful auto-attack. | ✓ | V | ||
Physical Defense Up I | 210 / 126 | 35 | Boosts physical defense by 10%. | ✓ | IV | ||
Physical Defense Up II | 700 / 280 | 70 | Boosts physical defense by 12%. | ✓ | IV | ||
Physical Defense Up III | 1,260 / 462 | 105 | Boosts physical defense by 15%. | ✓ | V | ||
Physical Defense Up IV | 1,960 / 686 | 140 | Boosts physical defense by 17%. | ✓ | V | ||
Physical Defense Up V | ※ / 1,428 | 175 | Boosts physical defense by 20%. | ✓ | ※ | ||
Piercing Lunge I | 150 / 90 | 25 | Adds a 60% chance of dealing a guard-annulling attack. | ✓ | ✓ | ||
Piercing Lunge II | 500 / 200 | 50 | Adds a 70% chance of dealing a guard-annulling attack. | ✓ | ✓ | ||
Piercing Lunge III | 900 / 330 | 75 | Adds a 80% chance of dealing a guard-annulling attack. | ✓ | ✓ | III | |
Piercing Lunge IV | 1,400 / 490 | 100 | Adds a 90% chance of dealing a guard-annulling attack. | ✓ | ✓ | IV | |
Piercing Lunge V | 3,600 / 900 | 125 | Adds a 100% chance of dealing a guard-annulling attack. | ✓ | ✓ | V | |
Pinpoint Weakness I | 150 / 90 | 25 | Increases critical damage by 10%. | ✓ | ✓ | II | |
Pinpoint Weakness II | 500 / 200 | 50 | Increases critical damage by 20%. | ✓ | ✓ | II | |
Pinpoint Weakness III | 900 / 330 | 75 | Increases critical damage by 30%. | ✓ | ✓ | III | |
Pinpoint Weakness IV | 1,400 / 490 | 100 | Increases critical damage by 40%. | ✓ | ✓ | IV | |
Pinpoint Weakness V | 3,600 / 900 | 125 | Increases critical damage by 50%. | ✓ | ✓ | V | |
Reflect Damage Up I | 120 / 72 | 20 | Increases reflect damage by 25%. | ✓ | ✓ | II | |
Reflect Damage Up II | 400 / 160 | 40 | Increases reflect damage by 50%. | ✓ | ✓ | II | |
Reflect Damage Up III | 720 / 264 | 60 | Increases reflect damage by 75%. | ✓ | ✓ | III | |
Reflect Damage Up IV | 1,120 / 392 | 80 | Increases reflect damage by 100%. | ✓ | ✓ | IV | |
Reflect Damage Up V | 2,880 / 720 | 100 | Increases reflect damage by 125%. | ✓ | ✓ | V | |
Reflect Immunity | 3,600 / 900 | 125 | Annuls reflect. | ✓ | ✓ | V | |
Shackle Blade Resist I | 120 / 72 | 20 | Boosts Blade shackle resistance by 20%. | ✓ | ✓ | ||
Shackle Blade Resist II | 400 / 160 | 40 | Boosts Blade shackle resistance by 40%. | ✓ | ✓ | ||
Shackle Blade Resist III | 720 / 264 | 60 | Boosts Blade shackle resistance by 60%. | ✓ | ✓ | IV | |
Shackle Blade Resist IV | 1,120 / 392 | 80 | Boosts Blade shackle resistance by 80%. | ✓ | ✓ | IV | |
Shackle Blade Resist V | 2,880 / 720 | 100 | Boosts Blade shackle resistance by 100%. | ✓ | ✓ | V | |
Shoulder to Shoulder I | 120 / 72 | 20 | Increases Affinity by 150 when the enemy starts with the initiative. | ✓ | ✓ | ||
Shoulder to Shoulder II | 400 / 160 | 40 | Increases Affinity by 175 when the enemy starts with the initiative. | ✓ | ✓ | ||
Shoulder to Shoulder III | 720 / 264 | 60 | Increases Affinity by 200 when the enemy starts with the initiative. | ✓ | ✓ | II | |
Shoulder to Shoulder IV | 1,120 / 392 | 80 | Increases Affinity by 225 when the enemy starts with the initiative. | ✓ | ✓ | III | |
Shoulder to Shoulder V | 2,880 / 720 | 100 | Increases Affinity by 250 when the enemy starts with the initiative. | ✓ | ✓ | V | |
Side Attack I | 210 / 126 | 35 | Increases damage dealt from the side by 20%. | ✓ | ✓ | II | |
Side Attack II | 700 / 280 | 70 | Increases damage dealt from the side by 40%. | ✓ | ✓ | II | |
Side Attack III | 1,260 / 462 | 105 | Increases damage dealt from the side by 60%. | ✓ | ✓ | III | |
Side Attack IV | 1,960 / 686 | 140 | Increases damage dealt from the side by 80%. | ✓ | ✓ | IV | |
Side Attack V | 5,040 / 1,260 | 175 | Increases damage dealt from the side by 100%. | ✓ | ✓ | V | |
Silent Strike I | 150 / 90 | 25 | Increases damage dealt by a surprise attack by 100%. | ✓ | ✓ | ||
Silent Strike II | 500 / 200 | 50 | Increases damage dealt by a surprise attack by 125%. | ✓ | ✓ | ||
Silent Strike III | 900 / 330 | 75 | Increases damage dealt by a surprise attack by 150%. | ✓ | ✓ | I | |
Silent Strike IV | 1,400 / 490 | 100 | Increases damage dealt by a surprise attack by 175%. | ✓ | ✓ | II | |
Silent Strike V | 3,600 / 900 | 125 | Increases damage dealt by a surprise attack by 200%. | ✓ | ✓ | V | |
Smash Resist I | 120 / 72 | 20 | Boosts Smash resistance by 25%. | ✓ | ✓ | I | |
Smash Resist II | 400 / 160 | 40 | Boosts Smash resistance by 30%. | ✓ | ✓ | I | |
Smash Resist III | 720 / 264 | 60 | Boosts Smash resistance by 35%. | ✓ | ✓ | II | |
Smash Resist IV | 1,120 / 392 | 80 | Boosts Smash resistance by 40%. | ✓ | ✓ | III | |
Smash Resist V | 2,880 / 720 | 100 | Boosts Smash resistance by 50%. | ✓ | ✓ | V | |
Specials Lv 1 Plus I | 150 / 90 | 25 | Increases Lv 1 Special damage by 20%. | ✓ | ✓ | ||
Specials Lv 1 Plus II | 500 / 200 | 50 | Increases Lv 1 Special damage by 30%. | ✓ | ✓ | ||
Specials Lv 1 Plus III | 900 / 330 | 75 | Increases Lv 1 Special damage by 40%. | ✓ | ✓ | I | |
Specials Lv 1 Plus IV | 1,400 / 490 | 100 | Increases Lv 1 Special damage by 50%. | ✓ | ✓ | II | |
Specials Lv 1 Plus V | 3,600 / 900 | 125 | Increases Lv 1 Special damage by 60%. | ✓ | ✓ | V | |
Specials Lv 2 Plus I | 150 / 90 | 25 | Increases Lv 2 Special damage by 20%. | ✓ | ✓ | ||
Specials Lv 2 Plus II | 500 / 200 | 50 | Increases Lv 2 Special damage by 30%. | ✓ | ✓ | ||
Specials Lv 2 Plus III | 900 / 330 | 75 | Increases Lv 2 Special damage by 40%. | ✓ | ✓ | II | |
Specials Lv 2 Plus IV | 1,400 / 490 | 100 | Increases Lv 2 Special damage by 50%. | ✓ | ✓ | III | |
Specials Lv 2 Plus V | 3,600 / 900 | 125 | Increases Lv 2 Special damage by 60%. | ✓ | ✓ | V | |
Specials Lv 3 Plus I | 150 / 90 | 25 | Increases Lv 3 Special damage by 20%. | ✓ | ✓ | ||
Specials Lv 3 Plus II | 500 / 200 | 50 | Increases Lv 3 Special damage by 30%. | ✓ | ✓ | ||
Specials Lv 3 Plus III | 900 / 330 | 75 | Increases Lv 3 Special damage by 40%. | ✓ | ✓ | III | |
Specials Lv 3 Plus IV | 1,400 / 490 | 100 | Increases Lv 3 Special damage by 50%. | ✓ | ✓ | IV | |
Specials Lv 3 Plus V | 3,600 / 900 | 125 | Increases Lv 3 Special damage by 60%. | ✓ | ✓ | V | |
Specials Lv 4 Plus I | 150 / 90 | 25 | Increases Lv 4 Special damage by 20%. | ✓ | ✓ | IV | |
Specials Lv 4 Plus II | 500 / 200 | 50 | Increases Lv 4 Special damage by 30%. | ✓ | ✓ | IV | |
Specials Lv 4 Plus III | 900 / 330 | 75 | Increases Lv 4 Special damage by 40%. | ✓ | ✓ | V | |
Specials Lv 4 Plus IV | 1,400 / 490 | 100 | Increases Lv 4 Special damage by 50%. | ✓ | ✓ | V | |
Specials Lv 4 Plus V | 3,600 / 900 | 125 | Increases Lv 4 Special damage by 60%. | ✓ | ✓ | V | |
Spike Defense I | 120 / 72 | 20 | Reduces Spike damage taken by 60%. | ✓ | ✓ | ||
Spike Defense II | 400 / 160 | 40 | Reduces Spike damage taken by 70%. | ✓ | ✓ | ||
Spike Defense III | 720 / 264 | 60 | Reduces Spike damage taken by 80%. | ✓ | ✓ | I | |
Spike Defense IV | 1,120 / 392 | 80 | Reduces Spike damage taken by 90%. | ✓ | ✓ | II | |
Spike Defense V | 2,880 / 720 | 100 | Reduces Spike damage taken by 100%. | ✓ | ✓ | V | |
Strength Boost I | 1,960 / 686 | 140 | Increases Strength by 20. | ✓ | V | ||
Strength Boost II | ※ / 1,428 | 175 | Increases Strength by 25. | ✓ | ※ | ||
Strong Foundation I | 1,080 / 396 | 90 | Increases auto-attack damage by 20%. | ✓ | ✓ | III | |
Strong Foundation II | 1,680 / 588 | 120 | Increases auto-attack damage by 40%. | ✓ | ✓ | IV | |
Strong Foundation III | 4,320 / 1,080 | 150 | Increases auto-attack damage by 60%. | ✓ | ✓ | V | |
Sunlight Eye I | 120 / 72 | 20 | Increases Accuracy during the day by 20%. | ✓ | ✓ | ||
Sunlight Eye II | 400 / 160 | 40 | Increases Accuracy during the day by 40%. | ✓ | ✓ | ||
Sunlight Eye III | 720 / 264 | 60 | Increases Accuracy during the day by 60%. | ✓ | ✓ | IV | |
Sunlight Eye IV | 1,120 / 392 | 80 | Increases Accuracy during the day by 80%. | ✓ | ✓ | IV | |
Sunlight Eye V | 2,880 / 720 | 100 | Increases Accuracy during the day by 100%. | ✓ | ✓ | V | |
Swift Evasion I | 150 / 90 | 25 | Improves evasion by 10% while moving. | ✓ | ✓ | I | |
Swift Evasion II | 500 / 200 | 50 | Improves evasion by 15% while moving. | ✓ | ✓ | I | |
Swift Evasion III | 900 / 330 | 75 | Improves evasion by 20% while moving. | ✓ | ✓ | II | |
Swift Evasion IV | 1,400 / 490 | 100 | Improves evasion by 25% while moving. | ✓ | ✓ | III | |
Swift Evasion V | 3,600 / 900 | 125 | Improves evasion by 30% while moving. | ✓ | ✓ | V | |
Swift Strike I | 150 / 90 | 25 | Increases damage dealt by 60% 30 seconds after the start of battle. | ✓ | ✓ | ||
Swift Strike II | 500 / 200 | 50 | Increases damage dealt by 70% 30 seconds after the start of battle. | ✓ | ✓ | ||
Swift Strike III | 900 / 330 | 75 | Increases damage dealt by 80% 30 seconds after the start of battle. | ✓ | ✓ | II | |
Swift Strike IV | 1,400 / 490 | 100 | Increases damage dealt by 90% 30 seconds after the start of battle. | ✓ | ✓ | III | |
Swift Strike V | 3,600 / 900 | 125 | Increases damage dealt by 100% 30 seconds after the start of battle. | ✓ | ✓ | V | |
Swim Lesson Poppi α (DLC) | † / 1,000 | 30 | Reduces terrain damage by 35%. | ✓ | ✓ | † | |
Telepathy I | 150 / 90 | 25 | Increases chance of triggering Blade Arts by 20%. | ✓ | ✓ | ||
Telepathy II | 500 / 200 | 50 | Increases chance of triggering Blade Arts by 40%. | ✓ | ✓ | ||
Telepathy III | 900 / 330 | 75 | Increases chance of triggering Blade Arts by 60%. | ✓ | ✓ | II | |
Telepathy IV | 1,400 / 490 | 100 | Increases chance of triggering Blade Arts by 80%. | ✓ | ✓ | III | |
Telepathy V | 3,600 / 900 | 125 | Increases chance of triggering Blade Arts by 100%. | ✓ | ✓ | V | |
Titan Hunter I | 120 / 72 | 20 | Increases damage dealt to Titans by 20%. | ✓ | IV | ||
Titan Hunter II | 400 / 160 | 40 | Increases damage dealt to Titans by 25%. | ✓ | IV | ||
Titan Hunter III | 720 / 264 | 60 | Increases damage dealt to Titans by 30%. | ✓ | V | ||
Titan Hunter IV | 1,120 / 392 | 80 | Increases damage dealt to Titans by 35%. | ✓ | V | ||
Titan Hunter V | 2,880 / 720 | 100 | Increases damage dealt to Titans by 40%. | ✓ | V | ||
Topple Resist I | 150 / 90 | 25 | Boosts Topple resistance by 25%. | ✓ | ✓ | III | |
Topple Resist II | 500 / 200 | 50 | Boosts Topple resistance by 30%. | ✓ | ✓ | III | |
Topple Resist III | 900 / 330 | 75 | Boosts Topple resistance by 35%. | ✓ | ✓ | IV | |
Topple Resist IV | 1,400 / 490 | 100 | Boosts Topple resistance by 40%. | ✓ | ✓ | IV | |
Topple Resist V | 3,600 / 900 | 125 | Boosts Topple resistance by 50%. | ✓ | ✓ | V | |
Treasure Sensor I | 180 / 108 | 30 | Increases the enemy item drop rate by 60%. | ✓ | IV | ||
Treasure Sensor II | 600 / 240 | 60 | Increases the enemy item drop rate by 70%. | ✓ | IV | ||
Treasure Sensor III | 1,080 / 396 | 90 | Increases the enemy item drop rate by 80%. | ✓ | V | ||
Treasure Sensor IV | 1,680 / 588 | 120 | Increases the enemy item drop rate by 90%. | ✓ | V | ||
Treasure Sensor V | 4,320 / 1,080 | 150 | Increases the enemy item drop rate by 100%. | ✓ | V | ||
Ultimate Shield | 5,760 / 1,440 | 200 | On Block, gives 50% chance to completely deflect enemy attack. | ✓ | ✓ | V | |
Vendetta I | 180 / 108 | 30 | Increases damage dealt to enemies targeting user by 25%. | ✓ | ✓ | III | |
Vendetta II | 600 / 240 | 60 | Increases damage dealt to enemies targeting user by 30%. | ✓ | ✓ | III | |
Vendetta III | 1,080 / 396 | 90 | Increases damage dealt to enemies targeting user by 35%. | ✓ | ✓ | IV | |
Vendetta IV | 1,680 / 588 | 120 | Increases damage dealt to enemies targeting user by 40%. | ✓ | ✓ | IV | |
Vendetta V | 4,320 / 1,080 | 150 | Increases damage dealt to enemies targeting user by 50%. | ✓ | ✓ | V | |
Water Absorb | 1,680 / 588 | 120 | On Block, Water damage is absorbed, restoring HP instead of taking damage. | ✓ | ✓ | IV | |
Water Def Up I | 150 / 90 | 25 | Reduces water damage received by 10%. | ✓ | ✓ | ||
Water Def Up II | 500 / 200 | 50 | Reduces water damage received by 15%. | ✓ | ✓ | ||
Water Def Up III | 900 / 330 | 75 | Reduces water damage received by 20%. | ✓ | ✓ | II | |
Water Def Up IV | 1,400 / 490 | 100 | Reduces water damage received by 25%. | ✓ | ✓ | III | |
Water Def Up V | 3,600 / 900 | 125 | Reduces water damage received by 30%. | ✓ | ✓ | V | |
Water Reflect | 4,320 / 1,080 | 150 | On Block, Water damage is reflected, damaging the enemy instead. | ✓ | ✓ | V | |
Wind Absorb | 1,680 / 588 | 120 | On Block, Wind damage is absorbed, restoring HP instead of taking damage. | ✓ | ✓ | IV | |
Wind Def Up I | 150 / 90 | 25 | Reduces wind damage received by 10%. | ✓ | ✓ | ||
Wind Def Up II | 500 / 200 | 50 | Reduces wind damage received by 15%. | ✓ | ✓ | ||
Wind Def Up III | 900 / 330 | 75 | Reduces wind damage received by 20%. | ✓ | ✓ | III | |
Wind Def Up IV | 1,400 / 490 | 100 | Reduces wind damage received by 25%. | ✓ | ✓ | IV | |
Wind Def Up V | 3,600 / 900 | 125 | Reduces wind damage received by 30%. | ✓ | ✓ | V | |
Wind Reflect | 4,320 / 1,080 | 150 | On Block, Wind damage is reflected, damaging the enemy instead. | ✓ | ✓ | V |
Icon | Name | Create / Crystallize | Energy Cons. | Effect | α | QT | TM |
---|---|---|---|---|---|---|---|
AB Aerial Slayer I | 100 / 70 | 20 | 1% chance of felling an aerial foe on attack (fails on bosses/uniques). | ✓ | |||
AB Aerial Slayer II | 400 / 180 | 40 | 2% chance of felling an aerial foe on attack (fails on bosses/uniques). | ✓ | |||
AB Aerial Slayer III | 800 / 310 | 60 | 3% chance of felling an aerial foe on attack (fails on bosses/uniques). | ✓ | IV | ||
AB Aerial Slayer IV | 1,200 / 450 | 80 | 4% chance of felling an aerial foe on attack (fails on bosses/uniques). | ✓ | IV | ||
AB Aerial Slayer V | 3,000 / 520 | 100 | 5% chance of felling an aerial foe on attack (fails on bosses/uniques). | ✓ | V | ||
AB Affinity Boost I | 100 / 70 | 20 | Increases Affinity by 60 when using a Special. | ✓ | ✓ | ||
AB Affinity Boost II | 400 / 180 | 40 | Increases Affinity by 70 when using a Special. | ✓ | ✓ | ||
AB Affinity Boost III | 800 / 310 | 60 | Increases Affinity by 80 when using a Special. | ✓ | ✓ | I | |
AB Affinity Boost IV | 1,200 / 450 | 80 | Increases Affinity by 90 when using a Special. | ✓ | ✓ | II | |
AB Affinity Boost V | 3,000 / 520 | 100 | Increases Affinity by 100 when using a Special. | ✓ | ✓ | V | |
AB Aggro Down I | 150 / 105 | 30 | Reduces 20% of aggro toward user upon landing a hit. | ✓ | III | ||
AB Aggro Down II | 600 / 270 | 60 | Reduces 25% of aggro toward user upon landing a hit. | ✓ | III | ||
AB Aggro Down III | 1,200 / 465 | 90 | Reduces 30% of aggro toward user upon landing a hit. | ✓ | IV | ||
AB Aggro Down IV | 1,800 / 675 | 120 | Reduces 35% of aggro toward user upon landing a hit. | ✓ | IV | ||
AB Aggro Down V | 4,500 / 780 | 150 | Reduces 40% of aggro toward user upon landing a hit. | ✓ | V | ||
AB Anger I | 125 / 88 | 25 | Increases damage dealt by 100% when HP is 30% or less. | ✓ | ✓ | II | |
AB Anger II | 500 / 225 | 50 | Increases damage dealt by 110% when HP is 30% or less. | ✓ | ✓ | II | |
AB Anger III | 1,000 / 388 | 75 | Increases damage dealt by 120% when HP is 30% or less. | ✓ | ✓ | III | |
AB Anger IV | 1,500 / 563 | 100 | Increases damage dealt by 130% when HP is 30% or less. | ✓ | ✓ | IV | |
AB Anger V | 3,750 / 650 | 125 | Increases damage dealt by 150% when HP is 30% or less. | ✓ | ✓ | V | |
AB Aquatic Slayer I | 100 / 70 | 20 | 1% chance of felling an aquatic foe on attack (fails on bosses/uniques). | ✓ | ✓ | ||
AB Aquatic Slayer II | 400 / 180 | 40 | 2% chance of felling an aquatic foe on attack (fails on bosses/uniques). | ✓ | ✓ | ||
AB Aquatic Slayer III | 800 / 310 | 60 | 3% chance of felling an aquatic foe on attack (fails on bosses/uniques). | ✓ | ✓ | II | |
AB Aquatic Slayer IV | 1,200 / 450 | 80 | 4% chance of felling an aquatic foe on attack (fails on bosses/uniques). | ✓ | ✓ | III | |
AB Aquatic Slayer V | 3,000 / 520 | 100 | 5% chance of felling an aquatic foe on attack (fails on bosses/uniques). | ✓ | ✓ | V | |
AB Attack Teamheal I | 200 / 140 | 100 | When landing a hit, restores 6% of damage dealt to the whole party. | ✓ | IV | ||
AB Attack Teamheal II | 800 / 360 | 120 | When landing a hit, restores 7% of damage dealt to the whole party. | ✓ | IV | ||
AB Attack Teamheal III | 1,600 / 620 | 140 | When landing a hit, restores 8% of damage dealt to the whole party. | ✓ | V | ||
AB Attack Teamheal IV | 2,400 / 900 | 160 | When landing a hit, restores 9% of damage dealt to the whole party. | ✓ | V | ||
AB Attack Teamheal V | 6,000 / 1,040 | 180 | When landing a hit, restores 10% of damage dealt to the whole party. | ✓ | V | ||
AB Avenger I | 100 / 70 | 20 | Increases damage dealt when an ally is incapacitated by 50%. | ✓ | ✓ | IV | |
AB Avenger II | 400 / 180 | 40 | Increases damage dealt when an ally is incapacitated by 75%. | ✓ | ✓ | IV | |
AB Avenger III | 800 / 310 | 60 | Increases damage dealt when an ally is incapacitated by 100%. | ✓ | ✓ | V | |
AB Avenger IV | 1,200 / 450 | 80 | Increases damage dealt when an ally is incapacitated by 125%. | ✓ | ✓ | V | |
AB Avenger V | 3,000 / 520 | 100 | Increases damage dealt when an ally is incapacitated by 150%. | ✓ | ✓ | V | |
AB Back Force I | 100 / 70 | 20 | Increases damage dealt from the back by 100%. | ✓ | ✓ | ||
AB Back Force II | 400 / 180 | 40 | Increases damage dealt from the back by 110%. | ✓ | ✓ | ||
AB Back Force III | 800 / 310 | 60 | Increases damage dealt from the back by 120%. | ✓ | ✓ | III | |
AB Back Force IV | 1,200 / 450 | 80 | Increases damage dealt from the back by 130%. | ✓ | ✓ | IV | |
AB Back Force V | 3,000 / 520 | 100 | Increases damage dealt from the back by 150%. | ✓ | ✓ | V | |
AB Beast Slayer I | 100 / 70 | 20 | 1% chance of felling a beast on attack (fails on bosses/uniques). | ✓ | ✓ | ||
AB Beast Slayer II | 400 / 180 | 40 | 2% chance of felling a beast on attack (fails on bosses/uniques). | ✓ | ✓ | ||
AB Beast Slayer III | 800 / 310 | 60 | 3% chance of felling a beast on attack (fails on bosses/uniques). | ✓ | ✓ | I | |
AB Beast Slayer IV | 1,200 / 450 | 80 | 4% chance of felling a beast on attack (fails on bosses/uniques). | ✓ | ✓ | II | |
AB Beast Slayer V | 3,000 / 520 | 100 | 5% chance of felling a beast on attack (fails on bosses/uniques). | ✓ | ✓ | V | |
AB Challenger I | 100 / 70 | 20 | Increases damage dealt to higher-level enemies by 60%. | ✓ | ✓ | I | |
AB Challenger II | 400 / 180 | 40 | Increases damage dealt to higher-level enemies by 70%. | ✓ | ✓ | I | |
AB Challenger III | 800 / 310 | 60 | Increases damage dealt to higher-level enemies by 80%. | ✓ | ✓ | II | |
AB Challenger IV | 1,200 / 450 | 80 | Increases damage dealt to higher-level enemies by 90%. | ✓ | ✓ | III | |
AB Challenger V | 3,000 / 520 | 100 | Increases damage dealt to higher-level enemies by 100%. | ✓ | ✓ | V | |
AB Flank Force I | 100 / 70 | 20 | Increases damage dealt from the side by 100%. | ✓ | ✓ | ||
AB Flank Force II | 400 / 180 | 40 | Increases damage dealt from the side by 110%. | ✓ | ✓ | ||
AB Flank Force III | 800 / 310 | 60 | Increases damage dealt from the side by 120%. | ✓ | ✓ | II | |
AB Flank Force IV | 1,200 / 450 | 80 | Increases damage dealt from the side by 130%. | ✓ | ✓ | III | |
AB Flank Force V | 3,000 / 520 | 100 | Increases damage dealt from the side by 150%. | ✓ | ✓ | V | |
AB Frontal Force I | 100 / 70 | 20 | Increases damage dealt from the front by 60%. | ✓ | ✓ | ||
AB Frontal Force II | 400 / 180 | 40 | Increases damage dealt from the front by 70%. | ✓ | ✓ | ||
AB Frontal Force III | 800 / 310 | 60 | Increases damage dealt from the front by 80%. | ✓ | ✓ | I | |
AB Frontal Force IV | 1,200 / 450 | 80 | Increases damage dealt from the front by 90%. | ✓ | ✓ | II | |
AB Frontal Force V | 3,000 / 520 | 100 | Increases damage dealt from the front by 100%. | ✓ | ✓ | V | |
AB HP Absorb Arts I | 125 / 88 | 25 | Restores 10% HP of damage dealt when a Special connects. | ✓ | ✓ | II | |
AB HP Absorb Arts II | 500 / 225 | 50 | Restores 12% HP of damage dealt when a Special connects. | ✓ | ✓ | II | |
AB HP Absorb Arts III | 1,000 / 388 | 75 | Restores 15% HP of damage dealt when a Special connects. | ✓ | ✓ | III | |
AB HP Absorb Arts IV | 1,500 / 563 | 100 | Restores 17% HP of damage dealt when a Special connects. | ✓ | ✓ | IV | |
AB HP Absorb Arts V | 3,750 / 650 | 125 | Restores 20% HP of damage dealt when a Special connects. | ✓ | ✓ | V | |
AB HP Potion I | 150 / 105 | 30 | Spawns a small HP Potion on hit, with a 60% chance to spawn 2. | ✓ | II | ||
AB HP Potion II | 600 / 270 | 60 | Spawns a small HP Potion on hit, with a 70% chance to spawn 2. | ✓ | II | ||
AB HP Potion III | 1,200 / 465 | 90 | Spawns a small HP Potion on hit, with a 80% chance to spawn 2. | ✓ | III | ||
AB HP Potion IV | 1,800 / 675 | 120 | Spawns a small HP Potion on hit, with a 90% chance to spawn 2. | ✓ | IV | ||
AB HP Potion V | 4,500 / 780 | 150 | Spawns a small HP Potion on hit, with a 100% chance to spawn 2. | ✓ | V | ||
AB Humanoid Slayer I | 100 / 70 | 20 | 1% chance of felling a humanoid on attack (fails on bosses/uniques). | ✓ | ✓ | ||
AB Humanoid Slayer II | 400 / 180 | 40 | 2% chance of felling a humanoid on attack (fails on bosses/uniques). | ✓ | ✓ | ||
AB Humanoid Slayer III | 800 / 310 | 60 | 3% chance of felling a humanoid on attack (fails on bosses/uniques). | ✓ | ✓ | III | |
AB Humanoid Slayer IV | 1,200 / 450 | 80 | 4% chance of felling a humanoid on attack (fails on bosses/uniques). | ✓ | ✓ | IV | |
AB Humanoid Slayer V | 3,000 / 520 | 100 | 5% chance of felling a humanoid on attack (fails on bosses/uniques). | ✓ | ✓ | V | |
AB Insect Slayer I | 100 / 70 | 20 | 1% chance of felling an insect on attack (fails on bosses/uniques). | ✓ | |||
AB Insect Slayer II | 400 / 180 | 40 | 2% chance of felling an insect on attack (fails on bosses/uniques). | ✓ | |||
AB Insect Slayer III | 800 / 310 | 60 | 3% chance of felling an insect on attack (fails on bosses/uniques). | ✓ | I | ||
AB Insect Slayer IV | 1,200 / 450 | 80 | 4% chance of felling an insect on attack (fails on bosses/uniques). | ✓ | II | ||
AB Insect Slayer V | 3,000 / 520 | 100 | 5% chance of felling an insect on attack (fails on bosses/uniques). | ✓ | V | ||
AB Launch I | 100 / 70 | 20 | Increases damage dealt to launched enemies by 100%. | ✓ | III | ||
AB Launch II | 400 / 180 | 40 | Increases damage dealt to launched enemies by 110%. | ✓ | III | ||
AB Launch III | 800 / 310 | 60 | Increases damage dealt to launched enemies by 120%. | ✓ | IV | ||
AB Launch IV | 1,200 / 450 | 80 | Increases damage dealt to launched enemies by 130%. | ✓ | IV | ||
AB Launch V | 3,000 / 520 | 100 | Increases damage dealt to launched enemies by 150%. | ✓ | V | ||
AB Machine Slayer I | 100 / 70 | 20 | 1% chance of felling a machine on attack (fails on bosses/uniques). | ✓ | IV | ||
AB Machine Slayer II | 400 / 180 | 40 | 2% chance of felling a machine on attack (fails on bosses/uniques). | ✓ | IV | ||
AB Machine Slayer III | 800 / 310 | 60 | 3% chance of felling a machine on attack (fails on bosses/uniques). | ✓ | V | ||
AB Machine Slayer IV | 1,200 / 450 | 80 | 4% chance of felling a machine on attack (fails on bosses/uniques). | ✓ | V | ||
AB Machine Slayer V | 3,000 / 520 | 100 | 5% chance of felling a machine on attack (fails on bosses/uniques). | ✓ | V | ||
AB Titan Slayer I | 100 / 70 | 20 | 1% chance of felling a Titan on attack (fails on bosses/uniques). | ✓ | IV | ||
AB Titan Slayer II | 400 / 180 | 40 | 2% chance of felling a Titan on attack (fails on bosses/uniques). | ✓ | IV | ||
AB Titan Slayer III | 800 / 310 | 60 | 3% chance of felling a Titan on attack (fails on bosses/uniques). | ✓ | V | ||
AB Titan Slayer IV | 1,200 / 450 | 80 | 4% chance of felling a Titan on attack (fails on bosses/uniques). | ✓ | V | ||
AB Titan Slayer V | 3,000 / 520 | 100 | 5% chance of felling a Titan on attack (fails on bosses/uniques). | ✓ | V | ||
AB Topple I | 100 / 70 | 20 | Increases damage dealt to toppled enemies by 100%. | ✓ | ✓ | III | |
AB Topple II | 400 / 180 | 40 | Increases damage dealt to toppled enemies by 110%. | ✓ | ✓ | III | |
AB Topple III | 800 / 310 | 60 | Increases damage dealt to toppled enemies by 120%. | ✓ | ✓ | IV | |
AB Topple IV | 1,200 / 450 | 80 | Increases damage dealt to toppled enemies by 130%. | ✓ | ✓ | IV | |
AB Topple V | 3,000 / 520 | 100 | Increases damage dealt to toppled enemies by 150%. | ✓ | ✓ | V | |
AB Vendetta I | 125 / 88 | 25 | Increases damage dealt to enemies targeting user by 60%. | ✓ | ✓ | III | |
AB Vendetta II | 500 / 225 | 50 | Increases damage dealt to enemies targeting user by 70%. | ✓ | ✓ | III | |
AB Vendetta III | 1,000 / 388 | 75 | Increases damage dealt to enemies targeting user by 80%. | ✓ | ✓ | IV | |
AB Vendetta IV | 1,500 / 563 | 100 | Increases damage dealt to enemies targeting user by 90%. | ✓ | ✓ | IV | |
AB Vendetta V | 3,750 / 650 | 125 | Increases damage dealt to enemies targeting user by 100%. | ✓ | ✓ | V | |
AB Vital Charge I | 125 / 88 | 25 | Increases damage dealt by 100% when HP is 90% or higher. | ✓ | ✓ | I | |
AB Vital Charge II | 500 / 225 | 50 | Increases damage dealt by 110% when HP is 90% or higher. | ✓ | ✓ | I | |
AB Vital Charge III | 1,000 / 388 | 75 | Increases damage dealt by 120% when HP is 90% or higher. | ✓ | ✓ | II | |
AB Vital Charge IV | 1,500 / 563 | 100 | Increases damage dealt by 130% when HP is 90% or higher. | ✓ | ✓ | III | |
AB Vital Charge V | 3,750 / 650 | 125 | Increases damage dealt by 150% when HP is 90% or higher. | ✓ | ✓ | V |
- ※ Part cannot be crafted through the Poppiswap interface and must be obtained randomly from the big chest at the end of a specific Tiger! Tiger! stage.
- Alternatively, Master Mods and Elemental Core: Light can be purchased from a Traveling Bard for Bonus EXP in New Game Plus.
- Skill RAM/Upgrades that can't be crafted can be traded at Noponstone Exchange (DLC only).
- † Costume Skill RAM cannot be crafted or obtained through normal means and must be purchased from Noponstone Exchange using Noponstones in the Land of Challenge (DLC only).
Create/Crystallize[]
The player can spend Ether Crystals in order to create new parts, provided they have the necessary technical manual. This can be accomplished in the "Create/Crystallize Parts" menu that is accessible by selecting a Poppi form. By pressing in this menu, one can also choose to crystallize already obtained parts, turning them back into Ether Crystals. This allows for the conversion of unnecessary equipment back into resources that can be used to craft desired parts, greatly reducing the player's dependence on Tiger! Tiger! rewards.
Technical Manuals[]
Most Poppiswap parts cannot be crafted until a specific Technical Manual, of which there are 5 total, has been obtained.
- Nimble Nopon Get Girls
- Artificial Blade Report
- Ether R&D Revolution
- Robolab Club Quarterly
- Hypertech Made Easy