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For similar objects in other games, see Treasure.
Xc-treasure-chests

Some Treasure Chests obtained after a battle

Treasure Chests are objects in Xenoblade Chronicles.

Overview[]

They are dropped by monsters after they are defeated. There are three types of treasure chests:

  1. Wood: This type of chest is the most common type of chest. It contains one or two materials.
  2. Silver: This type of chest is less common than the Wood chest, with drop rates varying between around 18% to 34% (depending on the enemy). It contains three items, one of them normally found in the Wood chest. The other two can be crystals, weapons, or armour.
  3. Gold: This type of chest is the rarest of the three chest types, with drop rates of around 1% to 3%, depending on the enemy. It contains four items, two of them normally found in Wood and Silver chests, one of each. The other two are rarer weapons or armour, which may be Unique.

In Achievements the terms "Rare" and "Super Rare" are used to refer to silver and gold chests respectively.

Description[]

Xc-treasure-gold-chest

A Gold Chest

Group Loyalty enemies almost always drop a Silver chest when their last member is killed, with a low chance of dropping a Gold chest instead.

Quest exclusive minor enemies always drop a Silver chest.

Unique Monsters always drop Gold chests, except the Conflagrant Raxeal which always drops a Silver chest.

Two of Riki's skills also increase the drop rate of Gold/Silver chests. Lucky Me! improves the drop rate of Silver chests, while Dream of Money improves the drop rate of Gold chests. These skills can also be equipped on other characters, if they have the appropriate affinity.

Most enemies can drop two different materials: one common and one uncommon. Both types of material can appear in a Wood chest. The uncommon material tends to appear more often in Silver or Gold chests.

Treasure chests do not disappear if they remain unopened when the party leave the area, but there is a limit of twenty treasure chests that can exist in the game at one time. After this point any new chests dropped will cause the oldest ones to disappear.

The contents of a treasure chest are not determined until it is opened. This allows the player to save the game and reload it to try to get the desired items once the chest has dropped.

The content is calculated in the following manner:

Wooden Chest
  1. Calculate if first item in table (the rarer one) will drop
    1. If not, set drop rate for second item to 100% so it will drop
    2. If the first item drops calculate if the second item drops with its default drop chance
Silver Chest
  1. Set drop chance of the rare Wooden Chest item to 100% so it drops
  2. Get randomly one of the item types (armor, weapon, crystal, art book) from the Silver Chest drop table
  3. Get randomly one of the the items from the previous calculated item type
  4. Go back to step 2 until two items are calculated
Gold Chest
  1. Set drop chance of the rare Wooden Chest item to 100% so it drops. Except when it is a Unique Monster chest calculate if first item drops, if not drop second item.
  2. Get randomly one of the item types (armor, weapon, crystal, art book) from the Silver Chest drop table
  3. Get randomly one of the the items from the previous calculated item type
  4. Go back to step 2 until one item is calculated
  5. Get randomly one of the item types (weapon, unique weapon, unique armor, art book) from the Gold Chest drop table
  6. Get randomly one of the the items from the previous calculated item type
  7. Go back to step 5 until two items are calculated

Note: A new random number is calculated before every drop chance is checked. For example, it calculates a random number then checks if that number is lower than the drop chance of the item type weapon of the Gold Chest. If not, a new random number is calculated and checked against the item type unique weapon, and so on.

In Definitive Edition, if an enemy is defeated over a pit or an area out of reach, the treasure chest will safely spawn on accessible ground, preventing situations such as chests falling into Ether or landing on top of a tall railing.

Stationary Chests[]

There are some chests that are not dropped by defeated enemies, and simply sit in a set location. These are much larger than dropped chests, and are usually easily accessible to the player. The items found in these chests are not randomized, and do not respawn once emptied. The contents of these chests can be equipment, advanced Art Books and quest items. Most of them are almost certainly relics of the past when the Giants inhabited Bionis, and appear in various Giants' ruins. Two of them are High Entia Treasures found in the High Entia Tomb.

Giants' Treasure Chests[]

XC-Giants-Treasure-Chest-VM

The Giants' Treasure Chest of the Three Sage Summit

These chests can be found at the following locations:

High Entia Treasures[]

XC-High-Entia-Treasure

The High Entia Treasure of the Second Treasury

These chests can be found at the following locations:

Giants' Troves[]

The Giants' Troves are scattered across the Bionis' Shoulder in Future Connected.

Location Contents
Nerthis Necropolis Double Attack IV
Xen's Thoroughfare Ancestral Artistry
Electric Plus IV
Gran Dell Ramparts HP Up IV
Gran Dell Heat Sink IV
Zekr Marga Quarry Sage Artistry
Agni's Skygarden Ruins Martial Artistry
Aggro Up IV
Tranquil Tarn Maestro Artistry

Gallery[]

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