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List of ground armor augments in Xenoblade Chronicles X.

Stat Augments[]

Augment Effect
Max HP Up Increases Max HP by 100 - 1500.
Max TP Up Increases Max TP by 500 - 3000.
Evasion Up Increases Evasion by 5 - 25.
Potential Up Increases Potential by 4 - 50.
Max HP Boost Increases max HP by 5% - 25%.
Max TP Boost Increases max TP by 5% - 25%.
Evasion Boost Increases evasion by 5% - 25%.
Potential Boost Increases potential by 5% - 25%.

Skell Augments[]

Note: Although these augments increase Skell stats, they are worn on ground armor.

Augment Effect
Max HP Drive Increases Max Skell HP by 1% - 20%.
Max GP Drive Increases Max Skell GP by 1% - 20%.
Melee Accuracy Drive Increases Skell Melee Accuracy by 1%-20%
Ranged Accuracy Drive Increases Skell Ranged Accuracy by 1%-20%
Evasion Drive Increases Skell Evasion by 1%-20%
Melee Attack Drive Increases Skell Melee Attack by 1%-20%
Ranged Attack Drive Increases Skell Ranged Attack by 1%-20%
Potential Drive Increases Skell Potential by 1%-20%
Bind: Refuel Increases rate of fuel regeneration when Binding an enemy.
Fuel Efficiency Up Decreases fuel consumption when engaged in battle.

Attribute Res Augments[]

Augment Effect
Physical Res Up Increases Physical Resistance by 5 - 25.
Beam Res Up Boosts Beam Resistance by 5 - 25
Electric Res Up Boosts Electric Resistance by 5 - 25
Thermal Res Up Boosts Thermal Resistance by 5 - 25
Ether Res Up Boosts Ether Resistance by 5 - 25
Gravity Res Up Boosts Gravity Resistance by 5 - 25

Debuff Res Augments[]

Augment Effect
Resist Stagger Gives a chance to resist the Stagger debuff.
Resist Flinch Gives a chance to resist the Flinch debuff.
Resist Topple Gives a chance to resist the Topple debuff.
Resist Knockback Gives a chance to resist the Knockback debuff.
Resist Launch Gives a chance to resist the Launch debuff.
Resist Stun Gives a chance to resist the Stun debuff.
Resist Sleep Gives a chance to resist the Sleep debuff.
Resist Taunt Gives a chance to resist the Taunt debuff.
Resist Control Gives a chance to resist the Control debuff.
Resist Virus Gives a chance to resist the Virus debuff.
Resist Blackout Gives a chance to resist the Blackout debuff.
Resist Fatigue Gives a chance to resist the Fatigue debuff.
Resist Slow Arts Gives a chance to resist the Slow Arts debuff.
Resist Phys Res Down Gives a chance to resist the Physical Resistance Down debuff.
Resist Beam Res Down Gives a chance to resist the Beam Resistance Down debuff.
Resist Thermal Res Down Gives a chance to resis the Thermal Resistance Down debuff.
Resist Electric Res Down Gives a chance to resist the Electric Resistance Down debuff.
Resist Ether Res Down Gives a chance to resist the Ether Resistance Down debuff.
Resist Gravity Res Down Gives a chance to resist the Gravity Resistance Down debuff.
Resist Time Bomb Gives a chance to resist the Time Bomb debuff.
Resist Debuff Res Down Gives a chance to resist the Debuff Resistance Down debuff.
Resist HP Recovery Down Gives a chance to resist the HP Recovery Down debuff.
Resist Blaze Gives a chance to resist the Blaze debuff.
Resist Shock Gives a chance to resist the Shock debuff.
Debuff Suppressor Reduces duration of debuffs by 5% - 25%.

Antidamage Augments[]

Augment Effect
HP Rebound Grants a low chance of recovering 25 - 500 HP when taking damage
TP Rebound Grants a low chance of recovering 100 - 750 TP when taking damage
Taunt: Barrier Grants a very low chance to activating Barrier I when taunted to a very high chance of activating Barrier IV when taunted
Taunt: Decoy Grants a very low chance to activating Decoy I when taunted to a very high chance of activating Decoy IV when taunted
Taunt: Supercharge Grants a 20% chance to activating Supercharge I when taunted to a always activating Supercharge IV when taunted
Topple: Barrier Grants a 20% chance to activating Barrier I when toppled to a always activating Barrier IV when toppled
Topple: Decoy Grants a 20% chance to activating Decoy I when toppled to a always activating Decoy IV when toppled
Stun: Barrier Grants a 20% chance to activating Barrier I when stunned to a always activating Barrier IV when stunned
Stun: Decoy Grants a 20% chance to activating Decoy I when stunned to a always activating Decoy IV when stunned
Reflect Damage Up Boosts reflect damage

Overdrive Augments[]

Augment Effect
Overdrive: Recover HP Recovers 10% - 30% HP when activating Overdrive
Overdrive: Gain TP Boosts TP by 25 - 500 when activating Overdrive
Extend Overdrive Extends Overdrive Duration by 3 - 25 seconds

Art Mod Augments[]

Augment Effect
Extend Aura Increases duration of Auras.
Aura Rapid Cooldown Reduces cooldown time when an Aura is in effect.
Aura: Refuel Recover Skell Fuel when using an aura
Extend Taunt Extends Taunt effects inflicted by Arts by 5-25 seconds
Extend Control Extends Control effects inflicted by Arts by 1-20 seconds
Extend Virus Extends Virus effects inflicted by Arts by 1-20 seconds
Extend Blackout Extends Blackout effects inflicted by Arts by 1-20 seconds
Extend Fatigue Extends Fatigue effects inflicted by Arts by 1-20 seconds
Extend Slow Arts Extends Slow Arts effects inflicted by Arts by 1-20 seconds
Extend Debuff Res Down Extends Debuff Resist Down effects inflicted by Arts by 1-20 seconds

Soul Voice Augments[]

Augment Effect
Danger Surge Increases chance of triggering the HP Risk Soul Voice by 5%-25%
High Danger Surge Increases chance of triggering the HP Peril Soul Voice by 5%-25%
Incapacitation Surge Increases chance of triggering the Last Words Voice by 5%-25%
Aura Surge Increases chance of triggering the Aura Ready Soul Voice by 5%-25%
Overdrive Surge Increases chance of triggering the Activate Overdrive Soul Voice by 5%-25%

Reflect Augments[]

These augments can not be created at the AM Terminal.

Augment Effect
Reflect: Physical Arts that grant reflect will also reflect physical attacks
Reflect: Beam Arts that grant reflect will also reflect beam attacks
Reflect: Ether Arts that grant reflect will also reflect ether attacks
Reflect: Thermal Arts that grant reflect will also reflect thermal attacks
Reflect: Electric Arts that grant reflect will also reflect electric attacks
Reflect: Gravity Arts that grant reflect will also reflect gravity attacks

Special Augments[]

Augment Effect
Reinvigorate Increases HP Recovery when revived by 10%-50%
EXP Boost Increases EXP gained.
Visual Cloaking Reduces detection range of enemies with Sight detection.
Aural Cloaking Reduces detection range of enemies with Sound detection.
Terrain Damage Reducer Reduces terrain damage by 5-100%
Antispike Gives a chance to nullify Spike.
Resistance Reducer Reduces enemy debuff resistance when an attack lands
Treasure Sensor Boosts item drop rates by 1% - 20%
Untouchable Dash Increases evasion when sprinting by 5%-25%
Focused Evasion Increases evasion when in melee range of an enemy.

Anticlimate Augments[]

Note: Except for Weather Master, these augments only have one rank.

Augment Effect
Fog Screen Grants immunity to the effects of Fog.
Rain Screen Grants immunity to the effects of Rain.
Heavy Rain Screen Grants immunity to the effects of Heavy Rain.
Heat Wave Screen Grants immunity to the effects of a Heat Wave.
Sandstorm Screen Grants immunity to the effects of a Sandstorm.
Thunderstorm Screen Grants immunity to the effects of a Thunderstorm.
EM Storm Screen Grants immunity to the effects of an Energy Storm.
Energy Mist Screen Grants immunity to the effects of Energy Mist.
Rising Energy Mist Screen Grants immunity to the effects of Rising Energy Mist.
Brimstone Rain Screen Grants immunity to the effects of Brimstone Rain.
Spore Screen Grants immunity to the effects of Spores.
Crimson Aurora Screen (Not craftable)
Meteor Shower Screen (Not craftable)
Weather Master Reduces damage from Weather by 5% - 100%.
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