For those who have not completed Xenoblade Chronicles, this page or section may contain spoilers regarding the plot. Discretion is advised.
Quests are a collection of requests in Xenoblade Chronicles that the many people of Bionis and Mechonis ask of the party, or that are automatically triggered in the course of the story. Most quests do not need to be completed to advance the story, but some do. There are also Timed Quests, which must be completed before a certain point in the story, such as the refugees moving back to Colony 6 or before the destruction of Galahad Fortress. There are also some Mutually Exclusive Quests, where the party must choose one option or the other; depending on the choice, the Affinity Chart will grow differently. There are also some Story Quests and a few Surprise Quests that will appear during the progression of the story. Quests can vary from delivering letters to defeating monsters that roam Bionis and Mechonis. Very rare items and experience points can be acquired from them.
Altogether, there are 480 quests, 130 are timed quests, 50 are mutually exclusive quests (M.E.) (that to say 25 mutually exclusive to each other), 12 are surprise quests, and 31 are story quests.
On the Xenoblade Wiki, all quests have an infobox on their page containing information about them, as shown below.
|Suzanna||Shulk||Colony 9 (West of the Residential District, southwest of Tranquil Square)||6:00 - 15:00|
|Prerequisites: Moritz must be registered on the Affinity Chart|
| Objectives: |
| Rewards: |
|Results: "Suzanna's son has all he needs to study. He just needs to make an effort now."|
- The name of the NPC who offers the quest, or "Story Quest" or "Surprise Quest".
- Unique Comments
- The player character who will make unique comments that are specific to the quest if they are in the active battle party. This is not to be confused with the party support comments that characters make to the team leader, which they can repeat for any quest.
- The place where the quest can be received. The name of the area appears first, followed by the nearest landmark or location within that area.
- The time of day during which the quest giver can be found.
- Conditions which must be met before the quest will become available. These can include a point in the story, area affinity, NPCs registered on the Affinity Chart, NPCs having a specific relationship on the Affinity Chart, and other quests being completed or uncompleted.
- The specific tasks that must be completed, as listed in the Quest Log, along with hints or tips. If a quest has two possible outcomes, the objectives will be listed separately for the A Route and B Route.
- The rewards for completing the quest.
Type of Quests
Quests by Area
|Colony 9 Quests||81||14||1 (?)||4|
|Tephra Cave Quests||13||0||0 (?)||0|
|Bionis' Leg Quests||38||2||0 (?)||24|
|Colony 6 Quests||67||20||0 (?)||8|
|Satorl Marsh Quests||23||0||0 (?)||1|
|Makna Forest Quests||10||0||0 (?)||0|
|Frontier Village Quests||84||6||0 (?)||7|
|Eryth Sea Quests||19||3||1 (?)||0|
|Alcamoth Quests||56||4||1 (?)||55|
|Valak Mountain Quests||14||1||1 (?)||0|
|Sword Valley Quests||4||0||0 (?)||4|
|Galahad Fortress Quests||4||0||0 (?)||0|
|Fallen Arm Quests||30||0||0 (?)||5|
|Mechonis Field Quests||9||0||0 (?)||4|
|Central Factory Quests||9||0||1 (?)||4|
|Agniratha Quests||17||0||0 (?)||14|
|Prison Island Quests||2||0||0||0|