For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised. |
The Sani Telethia (Japanese: サニー・テレシア, Sanī Tereshia), or Sunny Telethia, is a Boss in Xenoblade Chronicles. It is Alvis' Telethia, appearing to be a unique specimen not resembling the more common Phoenix, Licorne, Drakos or Gigas types of Telethia.
First Appearance[]
The Sani Telethia is the first Telethia seen in the game, and first appears just after Shulk, Reyn and Sharla escape the Ether Mine (having defeated Xord) and are attacked by Metal Face and a group of Mass-Produced Faces. The Sani Telethia saves them by using Ether thunderbolts on the Mechon and forcing them to retreat, before flying off to see Alvis. It leans in and touches foreheads with him, seeming to communicate.
After the rebirth of Zanza, and later Shulk, Alvis sends his Sani Telethia to attack the heroes after revealing that he works for Zanza. It is defeated by them.
Battle[]
The Sani Telethia returns again much later, when Colony 6 is being attacked by Telethia. It is fought at Main Entrance in Colony 6 during the third and last round of the battle event. Alvis calls it once Dickson's Telethia is defeated, to fight the party. It can change the weather. After it is beaten, Dickson and Alvis flee on the backs of another pair of Telethia.
Stats[]
Arts[]
Art | Attribute | Multiplier | Hits | Range | Effect | Knockback | Blowdown/Daze |
---|---|---|---|---|---|---|---|
Bolt from the Blue | Ether | 0.8 - 1.0 | 3 | Frontal Arc | Paralysis | - | - |
Shock Wave | Ether | 1.3 - 1.5 | 1 | Frontal Arc | - | Yes | - |
Splash Wave | Ether | 1.8 - 2.0 | 1 | Circle around caster | - | - | Yes/No |
Sunlight Scatter | Ether | 2.3 - 2.5 | 1 | Circle around caster | Changes weather to clear | - | - |
Thunderbolt | Ether | 1.3 - 1.5 | 1 | Frontal Arc | Paralysis | - | - |
Telethia Buster VII | Talent (Ether) | 1.8 - 2.0 | 1 | Frontal Line | - | - | - |
Weather Rain | Status | - | - | - | Changes weather to rain | - | - |
Weather Storm | Status | - | - | - | Changes weather to thunderstorm | - | - |
Resistances[]
Break | 100% ‡ | Lock-On | 0% | Physical Def. ▼ | 70% | Agility ▼ | 70% |
---|---|---|---|---|---|---|---|
Topple | 100% ※ | Bind | 70% | Ether Def. ▼ | 70% | Aura Seal | 0% |
Daze | 100% ※ | Paralysis | 70% | Strength ▼ | 70% | Arts Seal | 100% |
Sleep | 100% | Slow | 70% | Ether ▼ | 70% | Death | 100% |
※ Except under certain conditions
‡ No resistance during a chain attack
Drops[]
Note: This enemy drops no chests, and the items are also impossible to steal through Yoink! because the enemy displays 100% resistance to item stealing.
Chests[]
Wood | 0% |
Silver | 0% |
Gold | 0% |
Wood chests will contain 1 or 2 items from the "Wood" table.
Silver chests will contain 2 items from the "Silver" table and the rarer item from the "Wood" table.
Gold chests will contain 2 items from the "Gold" table, and 1 from both the "Silver" and "Wood" tables.
In Future Connected, the enemy drops system is slightly different from in the Main Game:
Wood chest will contain 1 or 2 different items from the "Wood" table.
Silver chest will contain 1 item from the "Silver" table and the rarer item from the "Wood" table.
Gold chest will contain 1 item from each of the "Gold", "Silver" and "Wood" tables.
Silver[]
Telethia Crystals | ||
---|---|---|
First Attack Plus IV / | 0% | |
First Attack Plus IV / | 0% | |
Weapons | ||
Forma Spear | 3 slots | 0% |
Regal Daggers | 3 slots | 0% |
Devil Cannon | 2 slots | 0% |
Will-o'-Wisp Staff | 2 slots | 0% |
Armours | ||
Rex Chest | 0 slots | 0% |
Rex Arms | 0 slots | 0% |
Rex Cuisses | 0 slots | 0% |
Rex Greaves | 0 slots | 0% |
Gold[]
Weapons | ||
---|---|---|
Dystopia | 2 slots | 0% |
Vangarre Driver | 2 slots | 0% |
Darkness Sickle | 2 slots | 0% |
Meteor Staff | 2 slots | 0% |
Unique Weapons | ||
Hrunting | 0% | |
Verdigris | 0% | |
Railgun | 0% | |
High Entia Soul | 0% | |
Unique Armours | ||
Charge Gear | 0% | |
Agrius Plate | 0% | |
Agrius Greaves | 0% | |
Combatant Boots | 0% |